Is it possible to add new morphs to Fibermesh hairs?

I've done plenty of morphing in Zbrush for Genesis through G8, and I've made plenty of custom fix morphs for clothing and polygon hair that I have bought, but I'm not terribly experienced with Fibermesh. I'm guessing that GoZ would send a DAZ-product Fibermesh hair back into Zbrush as pure geometry, without access to the Fibermesh tools (probably a good thing, for reasons of copyright). Is there any other way to move the existing Fibermesh around to tweak a hairstyle a little bit, or am I just going to have to buckle down and learn to make my own hair from scratch?

It's a bit frustrating because an existing Fibermesh hair I've bought is soooo close to being perfect for a character, it just needs a little style tweaking in the front. But unfortunately, the built-in morphs don't quite cut it!

Comments

  • Sven DullahSven Dullah Posts: 7,621

    I think deformers are great for tweaking fibermesh, have you tried that? You can spawn the deformer to create a new morph.

  • Richard HaseltineRichard Haseltine Posts: 102,857

    Fibermesh hair is still polygons, so it should be morphable like any other model. Actually managing it to morph it might well be chlannging, given the nature of the geometry (lots of one polygon-wide strips usually) but there should not be an obstacle at the import/export stage (as long as you don't use tools which change the mesh).

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,614

     if you have a UV mapping software it is usually easy to add a tiny root surface to it as most is vertically UV mapped then make the other surface a dforce dynamic one

Sign In or Register to comment.