import BVH mocap files
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Every time I import a BVH file...it loads as an awkward pose.
I'm not sure what I have to do to import them right.
Is Animate 2 required for this? Or is their a way around from having to use Animate to import the mocap data.
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Every time I import a BVH file...it loads as an awkward pose.
I'm not sure what I have to do to import them right.
Is Animate 2 required for this? Or is their a way around from having to use Animate to import the mocap data.
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BVH files are made for specific characters, which have specific lengths of joints, so if you apply a short-legged bvh to a long-legged model, you might get some awkwardness. Also, if the character and BVH don't have exactly the same number and mapping of joints, they won't match.
aniMate2 is not required for BVH file import though.
Somewhere there is a series of Carnegie-Mellon free BVH files which are mapped to Aiko 3. I don't know of any mapped to Genesis.
So, that's where I would use motionbuilder (would be to edit the file) tweet it, save the new BVH file, then use onto Genesis
ok, thanks for the reply
try using BVHacker to edit the bone names
http://www.bvhacker.com/