dforce problem

Hi!

newbie here! Can someone explain me how can fix this problem with dforce? ( the whitepart is my mattress) Thanks in advice!!!

dforce.jpg
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Comments

  • maikdeckermaikdecker Posts: 2,752

    To give you any advice, it might help if you would define the problem with some more details, like, what would be supposed to be the result and what exactly doesn't work as intended.

  • SimonJMSimonJM Posts: 5,997

    Guessing thst you'd want to remove the poke-thru at the edges you coudl add a Puish modifier to the draped sheet or add collision/smootthing to the sheet with the mattress as the collsion target.

  • barbultbarbult Posts: 24,761
    SimonJM said:

    Guessing thst you'd want to remove the poke-thru at the edges you coudl add a Puish modifier to the draped sheet or add collision/smootthing to the sheet with the mattress as the collsion target.

    Or use the geometry editor to select the offending polygons and hide them before rendering. Note that hiding polygons is temporary; the hidden state will not be saved in a saved scene. You can delete the hidden polygons, but that is a permanent change to the mesh in your scene and can't be undone.

  • Wallace3DWallace3D Posts: 170

    I found that having Smooth and collision turned on with Interactive Update ON then Draping the cloth using animated range works the best.

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