How do I save a view
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I wanted to open my work with the view that I had taken so long to position but Daz always opens in it's default view. I have created a camera with the view I would like to save but now I have reopened the file I cannot work out how to see that view. I have double clicked the preset but nothing changes.
Comments
In the upper right of your 3D viewport, there is a pull down menu that defaults to "Perspective View". You should find the camera you created in that menu. Click on it, and it will change your view to that camera's view.
It's unbelievable I didn't notice that! I'm really embarrassed now. Thank you @Those Things.
No worries! There's like what? A billion different things to learn? Well, ok, maybe not a billion, but it feels that way sometimes! :)
No joke there!
@ThoseThings, thanks for that tip! I was selecting my camera from the scene tab and thinking that would load the view. I have a quick related question though. I'm creating additional cameras but when I save a new view for a new camera, Daz sometimes (ok always) overwrites my most recent existing camera to the new view as well. So I end up with duplicate cameras for half of my views and then the other half of my angles get erased. I'm finding it tricky to create multiple cameras, each with a unique view. I'm also finding it tricky to intentionally tweak an existing camera view and save it back to that camera. I do this unintentionally all the time and even to multiple cameras at once, so I'm trying to hone in on how to do this on purpose and get the results I'm intending to get.
I also think I need clarity, on what Daz wants me to select in the scene tab when I'm dealing with cameras. Does it matter what I have selected there?
Additionally, I'm not quite sure about what the create new camera options are supposed to do.
(.) Apply default settings - Ok, clearly this is some default perspective view.
(.) Copy Active View <Camera 4> - So this is an option that will appear in an example when I'm creating "Camera 5", or whatever I want to name it. But if I select this option then both Camera 4 and Camera 5 will now share the same exact view. So with this option, I've just duplicated a camera. That would be useful if I knew how to then edit the view of one of these cameras, but I don't.
(.) Apply Active Viewport Transformations <Camera 4> - This seems to apply a zoomed out version of the Camera 4 view to Camera 5. So this is like a preprogrammed zoom that I can't tweak or anticipate? How do I use this feature?
(.) Copy Selected Item <Camera 3> - Wait where's it getting this from? All the other options were based on Camera 4. Why is this last option offering to copy selected from Camera 3? How am I supposed to remember what Camera 3 even looks like? Regardless, when I select this option and click accept I get the exact same result as selecting the second option (.) Copy Active View <Camera 4>. So, what's the difference?
I'm hopelessly confused by how storing camera angles works in Daz, and how these above options are intended to be used.
Thanks for any clarification!
What I would suggest is that when you wish to create a new camera with a different viewpoint, then do that using the "fake" perspective camera view. Adjust the perspective view to what you want, then add a new camera, selecting the Apply Active Viewport Transformations option.
This. I always rotate around in perspective till I get a good camera angle and then create a new camera with the Apply Active Viewport Transformations option
To edit a camera, select it from the scene tab and then go into parameters and select the camera option. From there you can control many aspects of it like DOF, focus length, etc.
A somewhat related issue is what to do when you are in a camera... er, situation, eg. you are a certain distance from your figures or objects, and the camera is at a certain angle: what do you do when, after a quick test render say, you realise that some things are either too far apart or too close together, or the man's expression (or the dinosaur's mouth - whatever) needs some fine adjustments.
Ok, what I have been doing is I'll save the camera as a preset (but for me it's more like a "reset") with an appropriate file name, for example "Camera reset file from before I adjusted the teeth on the 2nd alligator".
Now that I have a way of getting back to where I was before I started to fiddle, I am able to easily zoom in VERY CLOSE on the figures, or the guy's expression or whatever. I'll try some tweaks and then I'll use Merge. Merge makes it possible to go back to my fall-back position with the camera. With Merge I'll select the Camera Preset that I just finished making... I can click on that .DUF file name and presto, I'm back to my original camera angle but with my fine-tuning adjustments in place. If I'm happy with the result then I'll usually save my entire scene back to disk or I'll give the scene a new, sequentially numbered name.