Creating Hair in Daz Studio

Hello,

I've created a character in Blender 2.79 to be rigged and animated in Daz. In Blender I also created a skin material and fur in Cycles. It seems the only way to export the fur from Blender is to convert the particles to polygons. Before going through all that, I wanted to know if it's possible to generate combable/Dynamic hair particles in Daz. The hair would, of course, need to move with the character, I have not been able to find any info in a search just yet. I've attached an image of my character to see the result in Blender that I want to replicate in Daz.

Thank you for any advice.

Brian

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Comments

  • barbultbarbult Posts: 24,872

    There is a plug in called Look At My Hair (LAMH). It hasn't been updated in years and crashes a lot. I can't recommend it for creating hair, although, some users have had success. The creator of the plugin creates amazing hair for the animals he sells, though. Do a Google search for LAMH, if you are interested. See what other users have done and what issues/workarounds they have found. The LAMH developers will answer questions in the Daz forums. 

  • BrianG61BrianG61 Posts: 45
    barbult said:

    There is a plug in called Look At My Hair (LAMH). It hasn't been updated in years and crashes a lot. I can't recommend it for creating hair, although, some users have had success. The creator of the plugin creates amazing hair for the animals he sells, though. Do a Google search for LAMH, if you are interested. See what other users have done and what issues/workarounds they have found. The LAMH developers will answer questions in the Daz forums. 

    I do see the plugin in the shop, and it says it has been updated, but not when that happened. For $50 I should think it better work, but I will take your suggestion and see what others have done with it. Thank you!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,614

    with that flat lying fur transmapped flaps might work better 

    it is how most DAZ head hair is made and a lot less demanding than fibers

  • BrianG61BrianG61 Posts: 45
    th3Digit said:

    with that flat lying fur transmapped flaps might work better 

    it is how most DAZ head hair is made and a lot less demanding than fibers

    Thanks for the suggestion. She will eventually move. Would transmapped flaps behave like real fur?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,614
    BrianG61 said:
    th3Digit said:

    with that flat lying fur transmapped flaps might work better 

    it is how most DAZ head hair is made and a lot less demanding than fibers

    Thanks for the suggestion. She will eventually move. Would transmapped flaps behave like real fur?

    well it could have movement morphs or it it had a separate root shader, dforce could be used as it can on many transmapped head hairs, the important thing being in that case no overlapping mesh,

    look at how a typical head hair is made for an idea

    it is basically the same idea as fibermesh but not fine with as many polys rather lots of strips with a stripey opacity channel

    the hard part will be actually rigging it but the same would apply to fibers

    at least with strips you have less weight painting to do

    in Carrara which I use we have actual dynamic hair but Philemo has made a plugin that converts it to mesh and it is all UV mapped vertically so it can take a transmap as can Zbrush fibermesh which can be also made into thick strips as well as highpoly fibermesh, the latter looks great as does LAMH on a static mesh but rigging either a right pain, I imagine Blender particle hair could be similary converted, I don't use Blender much though I have indeed made mesh out of particle hair in it too.

    Try making it into thicker strips witha vertical UV and use a hair shader on it from a DAZ hair that is vertically mapped.

    for the pelt pattern two sets of hair each shade would probably work best.

     

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