Rig here there and everywhere! (SOLVED!)
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Hello everybody,
I'm here with a simple maybe idiot question but the human knowledge has a limit sometimes, so the question is so easy. What you see in the pic is a thong swimsuit that I modeled in ZBrush for G3F. After send back to Daz Studio via GoZ, I rigged to the mesh and everything goes perfect. The only thing is after the rigging to the body the swimsuit has rigged the tight too. I know why but I would like to know how to solve. I took that pic to show you clearly what happening, but please do not start with fatherhood like sex, nudity or other amenities, I would just like to figure out how to avoid this artifact.
Thank you
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Post edited by Dax Avalange on
Comments
You need to edit the weight maps, to remove the influence of the thighs in favour of the pelvis. You may then need to add one or more correction morphs. Select the Pelvis bone of the suit, switch to the Node Weight Paint Brush tool, in the Tool Settings pane make sure the weight map is selected, and paint on the areas that are moving with the thighs - since the ttoal weight on any vertex has to add up to 1 this will remove influence from the thigh.
Ahh great! Amazing Richard! Any solution for any question! Thanks! Ok, I follow your steps! ;)
Hey Richard just to keep you updated, I've tried your solution! Working perfectly! Thanks a lot! ;)
Great, thanks for oinfirming that.
This is a very timely topic! I ran into exactly this problem yesterday, and Richard's instructions worked perfectly.
Richard!
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Barbult : Richard knows its own work! Great it work too you too!!!!
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