What is(are) the surface(s) that I need to adjust when light penetrating too easily...
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What is(are) the surface(s) that I need to adjust when light penetrating too easily through a iRay surface of a human model? eg, the light from overhead is penetrating through the skin of the jaws and lighting the inside of the mouth!
It is a Genesis 8 surfaces material setup if that makes a difference.
Thanks
Post edited by nonesuch00 on
Comments
Surfaces or proeprties on surfaces? Presumably the SSS measured distance for one, to stop the light from getting so far.
OK, properties in the surfaces.
I think it must be one of these:
Transmitted Measurement Distance: 1.00
SSS Mode: Chromatic
Scattering Measurement Distance: 0.50
SSS Direction: -0.50
or maybe it's that combination of them. This a a G8 model at it's default size. I will check G8 base character do see what the defaults for those are supposed to be.
For other reference here are the defaults for G8M/G8F:
Transmitted Measurement Distance: 10.00
SSS Mode: Mono
Scattering Measurement Distance: 0.75
+++++ Missing Above, I guess because SSS Mode is Chromatic above
SSS Amount: 2.00
+++++
SSS Direction: -0.65
Thanks.
I finally found the setting to was making the inside of the mouth glow. The mouth surface had had "thinwalled" turned on and so light from outside the mouth was getting through too easily.