As a general rule, is Poser content compatible with DAZ Studio?
raindog308
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I have a lot of Poser content and use Poser Pro 2012 (2014 beta actually), but have been playing around with DAZ Studio and like it.
My content goes back quite a ways - lots of V3/M3 stuff, as well as lot of V4/M4, plus lots of scenes, props, etc., going back to 2003 or so. I bought all of it with Poser in mind.
As a general rule, is Poser content 100% compatible with DAZ Studio? I know there are separate DAZ and Poser installers sometimes.
Comments
Procedural Poser shaders - no, because DS shaders are different (although you can recreate the effect in Shader Mixer later)
Dynamic Clothes and Dynamic Hair - no, DS dynamics are optitex-based and hair can be done via Look at My Hair/Garibaldi express.
Some pmd morphs might not inject properly, especially in early versions of Poser/DS
Bi-spherical (capsule?) joints won't work in DS, I think.
DS has no face room.
Weightmapps in Poser aren't same weightmaps in DS, so Victoria 4 WM won't probably work in the same way.
But 99% of conforming clothes, props, injection morphs, poses, conforming hair and regular texture matposes (pz2s) will work, although for earlier products you will probably need to adjust settings on textures manually. Pz3 scenes, I think, can be opened too.
Yes PZ3 can be opened by Daz Studio generally speaking.
The short answer is no. You will not get any product made for one environment be 100% compatible with another. The relationship between Poser and DS are two of the closest in the industry however and so one can get most of the way there most of the time, such that many don't even notice the differences. So the longer answer is that it depends on many factors, including what one is looking for and what are 'non issues' for someone. A couple of clicks for one person to tweak something means nothing, while for another might be an issue. Thus, your mileage may vary.
DAZ started out creating product for the Poser marketplace and has maintained a close interrelationship throughout it's history, but there are going to be some differences between DS native and Poser native content.
Final note, there is probably a bigger difference in the quality of products for either platform then there is most of the time using content made for one in the other.
The real question is, and this depends product to product, how much tweaking does one have to do to get the results one want. This is both in relation to non native platform issues and native platform issues (where the product is just weak in a particular area.)
The short answer is in fact yes, with tweaks.
Except for the things already mentioned by Kattey.
There is a great deal of content in the DAZ 3D store that is optimised for Poser, but is completely usable within DS, although as previously stated it will often require tweaking on the texture settings.
What it boils down to is different people's perception of your question. Since the question was 100% I stand by my post. However, that doesn't invalidate the opposite answer as being equally valid based on the other people's perception of the question. This is a good example of how two opposite answers can both be correct.... it all depends on the interpretation of the question.
The reason I specifically honed in on the 100% is that this is an issue for many people where they will ask this question, someone will answer changing the question by adding caveats either in their reply or just in their interpretation of the question, such as with tweaks which is always problematic as the caveats may be of no consequence to the person who added the caveat, but it might be an impassible barrier to the person asking the question. I've seen this where people ask this type of question, get a modified answer, then become dissatisfied that they aren't getting what they understood from the answers they got. The opposite is also true however, where someone decides they might not be up to whatever tweaks are necessary so pass on something when in fact they might have been relatively minor to them and so miss out. .... so, it depends.
[Edit] Just a further note, this also depends on the product. Adding a caveat list that sounds like morning groceries should point this out.
It was a rule-of-thumb up until DS4 and Poser 8 came out.
DAZ Studio3, Poser 7, and Cararra understood the same rigging.
Poser 4,5,6,7 characters will work in DS
Daz generation 4, Millenium charcters will work in Poser.
Poser 8 introduced capsule joints, Alysn, Ryan, Miki 3, Miki4 won't work in DS.
Poser 7 Sydney, Simon, Kelvin, Koji, James, Olivia, Jessie, Miki2, Terai Yuki2 will work in DS.
as mentioned above, texture settings for specular and such will need tweaking.
I tried Terai Yuki 2 in Cararra 7, she works.
Nuroda figures (like Hein ) work in Poser and DS.
Not sure about Apollo and Antonia?
Figures categorized as 'weight-mapped' usually means for poser 9 and above. Ryan2, Alyson2
there are weight-mapped figure versions for Victoris 4, Victoria 3, David 3; for poser 9+
Koz, and Kez.are weight-mapped.
Daz Genesis figure needs the DSON plug-in to work in Poser 9 /Poser Pro 12 with SR installed.
the SR in Poser has some signifigant changes from the retail box version.
You really need to check the compatibility requirement notes.
I don't think the DAZ store has anything Poser only. or it's rare.
and most of the characters and props come with DAZ materials. so, if you're shopping for DS you're pretty safe.
unless you're shopping for DS3, hmmm, there's a picklement. never even looked if the store has a DS3 filter.
when i try to go from Poser to DS, i get stuck.
like saving a smart prop, or how to add displacement to a shader that doesn't have displacement already in the mix as an option.
This brings up a good point. Are you referring specifically of things from DAZ's store, other stores or also freebies. If restricting to DAZ's store, you will have much better luck. There were more then a few items I've bought from other stores that were Poser specific that were almost useless in DAZ and I have some experience with 'tweaking.'
The simple answer is that Daz and Poser are growing further apart. DS 4+ and Poser 10 are very different - weightmapping, for example. The new Dawn figure is going to have different versions for Poser and DS because the weightmapping is handled differently in the two programs.
So the answer is you cannot assume that Poser and DS are compatible any longer.
DS and Poser use different scripting languages. DS uses QT and Poser uses Python. Scripts and plugins written for Poser do not work in DS and vice versa.
They also use different render engines. Lights are another item that do not translate between the two apps.
Qt rather than QT - the former is an application framework from Nokia, the latter is usually Apple's Quicktime
And just for fun, Miki 4, the Poser character will not install for Poser Pro 2014 as the installer does not believe in the application ;) it's being looked into.
That stil makes me sad, especially since the differences seem to be consistent. I would have thought DS could translate at least basic Poser lights correctly by now.
It's make my life much easier if they did convert. Every time i make a pack I do lights so I have to do the set for Poser and then redo them for DS. Luckily my DS testers do it for me
Qt existed long before Nokia was into anything beyond phones... ie long before they conceived of having a 'smart phone.' It is a framework for creating interfaces in a unix type environment (ie Linux, OpenBSD, etc...) and had long ago expanded to cover all (I believe) modern platforms.
Greetings,
Qt existed long before Nokia was into anything beyond phones... ie long before they conceived of having a 'smart phone.' It is a framework for creating interfaces in a unix type environment (ie Linux, OpenBSD, etc...) and had long ago expanded to cover all (I believe) modern platforms.Yeah, I had the same reaction, but I didn't want to succumb to Someone is wrong! syndrome. :) Although it's worth noting that Nokia was...a lot bigger than phones, although that's where they kind of are now, and have been for a while. Actually Qt came out (from an unrelated company) about the same time as Nokia started focusing on telecommunications...which is funny. And so I succumb. ;)
-- Morgan
The point is they don't use the same scripting language so they cannot use the same scripts and plugins. I'm not a programer so I don't know diddly about frameworks or Nokia or Apple Quicktime...
Apollo works in DS. So does Kururu.
Can't speak about Antonia...
Since you specifically mention V3/M3 and V4/M4, these are DAZ figures and they'll work perfectly in DAZ Studio, actually better, just reset your downloads and install the latest versions of them. You also mention scenes and props dating back to 2003, these will also work in DAZ Studio, as far as loading in the geometry and all the morphs should work. The only question with these files are the materials and how well they will transfer. Many DAZ products had both poser and ds mat files in the same mat poses folder included with their products and these will automatically load the ds mats in DAZ Studio just as if you were clicking in Poser. When that's not the case, you may have to adjust the mats yourself, but there's plenty of info and tuts around on how to do that, or under the surfaces tab, you can apply specific DS shader to the surface.
I seem to remember last time I tried DS, that the lights in the imported PZ3 could all be adjusted in one hit once the scene is opened in DS, and it was just a setting like the angle of spread that needed adjusting. I may be wrong though.
It depends upon the version of Poser the scene was created in.
-- Morgan
Qt was developed by Trolltech, but they were bought out by Nokia (I don't know if Qt has since been split off, however).
Trolltech, that's who I was trying to remember. I should have read the wiki article myself ;p
Thanks Richard, I didn't realize it was sold to anyone as I've always heard it referred to as a Trolltech product.
Thanks for all the comments.
For figures, my stuff is 100% DAZ - I never used any of the Curious Labs/efrontier/Smith Micro figures. For character add-ons (smart props, clothing, expressions, poses) it's a mix of stuff I bought at DAZ and stuff I bought elsewhere. I also have lots of props/scenes which are a mix of DAZ store, Renderosity, Content Paradise, and probably other places I've forgot.
Don't mind some tweaking/playing..heck, you load a figure in Poser, cloth it, pose it, and you end up doing plenty of small tweaks to get it to look right :-)
For the stuff that has DS installers, things are straightforward. For stuff that was distributed as zipped Runtimes, is that just the same as Poser - extract into a runtime folder and point DAZ at it? I need to play with DS a bit more to get familiar with it, but I find the interface a lot nicer, less crash-prone, and more responsive. And for Pete's sake, the default posing room background is blue and not mud brown :-)