Geometry Editor selects random polygons

When trying to create a weight map, I like to select polygon loops with the Geometry Editor, then switch to the Weight Brush Tool to enter a precise value. However, I've run into problems where the Geometry Editor just picks random polys. If I use it as a brush, it will select polygons that aren't close to the brush, often picking things veritcally when I brush horizontally (and vice-versa), always away from where I'm brushing. If I just select a region, it usually produces the weird results shown below. 

Annoyingly, I don't have this problem with unrigged geometry…but when I use the Transfer tool to rig an item, it clears out the simulation data and my dForce Weight Map.

I can probably get away with painting this, since the selection I want is simple and doesn't involve a complicated gradient, but it's happened to me several times and I'd like to fix the problem.

Screen Shot 2018-05-22 at 8.54.29 PM.png
2676 x 1750 - 1017K
Screen Shot 2018-05-22 at 9.09.33 PM.png
1260 x 1740 - 382K

Comments

  • I faced the same problem. Apparently it's not a rig issue.
    In my case, I set Mesh Resolution to Bace, and the problem was solved.

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