Panty pokes through skirt !

WallflowerWallflower Posts: 35

Hello.

I have a Genesis 8 Female figure wearing a skirt and panty but panty just keep pokes through. Is there any way to fix it ?

I appreciate any type of help.

Post edited by Wallflower on

Comments

  • frankrblowfrankrblow Posts: 2,052

    Details of the clothing and figure would help, but you could check to see if the skirt has an option to "Expand all', or fit morphs for better adjustment. Failing that, try increasing the scale of the skirt (hip or pelvis), and you can even change just the individual x,y,z scaling, if you know how to un-hide properties. Good luck, and don't be hesitant to experiment, And, of course, you can just hide the underwear, unless it's meant to show under the skirt.

  • jestmartjestmart Posts: 4,449
    edited May 2018

    You can either apply a push modifier to the skirt or add a geoshell to the figure (geoshell has a push modifier) and set the the skirts collision to the geoshell.

    Post edited by jestmart on
  • WallflowerWallflower Posts: 35
    jestmart said:

    You can either apply a push modifier to the skirt or add a geoshell to the figure (geoshell has a push modifier) and set the the skirts collision to the geoshell.

    Thanks for your replies.

    I'm afraid i'm not happy with the results. The first one i tried it just makes the skirt so thick and large and the second method it just doesn't work or i can't get it to work.

     

  • smaker1smaker1 Posts: 281

    You can create a new surface by selecting the poly you want to hide (geometry tool editor) and then make this surface invisible in the surface editor

  • barbultbarbult Posts: 24,872
    If the skirt isn't see-through, I'd just delete the panty from the scene. It won't show anyway once you solve the pokethrough.
  • kaotkblisskaotkbliss Posts: 2,914

    You could also use Zev0's Fit control to adjust that area on the figure.

  • LeanaLeana Posts: 11,842

    you could also use a dformer to adjust either the skirt or the panties

  • chris-2599934chris-2599934 Posts: 1,839

    Here's another thing to try...

    Select the skirt and go to the Parameters tab. Choose the "Mesh Smoothing" section (if it doesn't have one, click on "Edit > Object > Geometry > Add Smoothing Modifier" in the menu to add one).

    Make sure that "Enable Smoothing" is set to "On", and change the "Collision Item" from the G8F to the panties. If that doesn't solve the issue immediately, try increasing the "Collision Iterations" and/or "Smoothing Iterations" until it does.

  • Oso3DOso3D Posts: 15,045

    Regarding Push Modifier:

    It adds an Offset dial to your Parameters. The default value of 1 is almost always too much; just adjust it to .1 or something and see if you can get it at the right value without looking goofy.

     

  • algovincianalgovincian Posts: 2,636
    edited June 2018
    jestmart said:

    You can either apply a push modifier to the skirt or add a geoshell to the figure (geoshell has a push modifier) and set the the skirts collision to the geoshell.

    Thanks for your replies.

    I'm afraid i'm not happy with the results. The first one i tried it just makes the skirt so thick and large and the second method it just doesn't work or i can't get it to work.

    Yet another option is to use Create -> New Push Modifier Weight Node, which will allow you to paint a weight map so that the thickness is only added where you want.

    - Greg

    ETA: You could do this for the skirt and push the problem area out, or do this for the panties and push the problem area in.

    Post edited by algovincian on
  • maikdeckermaikdecker Posts: 2,990

    as barbult wrote above:

    If the panty isn't supposed to show in the picture anyway, just let them girls go commando!

  • KitsumoKitsumo Posts: 1,216

    as barbult wrote above:

    If the panty isn't supposed to show in the picture anyway, just let them girls go commando!

    Also, even though it isn't visible to the camera, the GPU still loads the geometry and textures for it. It's slowing your render down and taking up valuable VRAM.

     
  • nicsttnicstt Posts: 11,715
    barbult said:
    If the skirt isn't see-through, I'd just delete the panty from the scene. It won't show anyway once you solve the pokethrough.

    +1

  • WallflowerWallflower Posts: 35
    edited June 2018

    All of your methods they were very helpful and  i was be able to hide the underwear by using Modifier Weight Node and deforming.

    It's not perfect as i'm not really experienced but, so much better than before. laugh

     

    Thank you very much, i appreciate that.

    Post edited by Wallflower on
  • fastbike1fastbike1 Posts: 4,078
    edited June 2018

    @Wallflower "All of your methods they were very helpful and  i was be able to hide the underwear by using Modifier Weight Node and deforming."

    Why didn't you just delete the panty from the scene?

    If you wanted to have it koaded, but hide it for some reason, go to the Scene tab and click the "eye" icon to hide the desired object.

    As it is, you chose the harder/est way to do what you wanted.

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    Post edited by fastbike1 on
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