saving aniBlocks

assmonkeyassmonkey Posts: 0
edited December 1969 in The Commons

I've been trying to figure out how to save aniBlocks, it it seems I was unable to figure it out.

Or can I not do it unless I have AniMate2?

Comments

  • Salem2007Salem2007 Posts: 513
    edited July 2013

    IIRC, you have to create a block first, then set the keyframes. When you're done, you can save the block. I think you could right-click in the timeline to get the create and save options. I'm pretty sure you have to have one of the animate products (animate, animate+ or animate 2).

    Edit: You can find user-guides here: GoFigure

    Post edited by Salem2007 on
  • carolinebegbiecarolinebegbie Posts: 162
    edited December 1969

    You need aniMate2 to be able to save aniBlocks in DAZ Studio 4

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    I'm always tempted to buy Animate 2 but then I get worried Daz 5 will be released and I'll be stuck like the people who bought Animate 1. Maybe next time it goes on sale I'll bite the bullet.

  • JaderailJaderail Posts: 0
    edited December 1969

    Just a Heads up, ONLY AniMate 1 does not work in DS4.6, All other versions still do. How do I know? I own them all and just went to full blown AniMate2. And Speaking of AniMate I think I need GraphMate now. See ya in th store.

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Yeah it's just my paranoia that I'll buy Animate 2 and it will immediately be rendered useless by an update shortly afterwards. ^_^;
    That's just the kind of luck I have.

  • JaderailJaderail Posts: 0
    edited December 1969

    Yeah it's just my paranoia that I'll buy Animate 2 and it will immediately be rendered useless by an update shortly afterwards. ^_^;
    That's just the kind of luck I have.
    LOL! I doubt it, my AniMate+ worked fine until I installed 2.
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