Texture/Shader problems
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1. When I bring into DAZ some objects (from other sources) they appear invisible. Though I can see their outline if I have the Surface tool selected and click on it. BTW: once in a while as I am trying to make it visible - it miraculously appears solid - but I have no idea what I did to make it appear. Does anyone know how to make these appear solid?
2. Why is it (if I do see the whole solid object in grey), and then manually apply its jpg texture or one of my shaders to it - I only get a solid color, e.g. if I apply a wood Iray shader that has wide wood grain streaks, it only appears as a solid brown. Likewise when I apply the grass jpg (that came with the object) all I get is a solid green ? But if I create a primitive in DAZ and apply the same Shader or jpg texture - all of the wood grain or jpg grass texture shows just fine (See the comparison picts of the same jpg grass texture applied to the hedges and a plane primitive).
I assume that some setting must be set wrong, but I can't figure out which it is. Help!
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Comments
Check the Opacity setting on the surfaces.
That sounds as if the model is not UV mapped.
You were correct! The object imorted properly and I was able to add the wood shader to it - Thanks