"Edit/Object/Memorize/Memorize Selected Item(s)" does not memorize Dforce changes.

I'm trying to reduce a timeline I used to create a DForce simulation to one frame, so I've used Memorize-Last Frame and Restore-to Frame Zero to make it happen.  All items in the scene restore properly except the DForce altered garment.  The garment reverts to a non-Dforced state.

I tried to save the garment to a morph, but it leaves unsatisfactory results.

Anyway, it would be nice if the memorize function could memorize the Dforce state also.

Thanks,
PizmoSF

Comments

  • barbultbarbult Posts: 24,872
    Did you try Freeze Simulation in the Parameters pane? I don't know if that will help your situation or not
  • Chou-VertChou-Vert Posts: 122

    Upon your recommendation I turned Freeze Simulation on but unfortunately it made no difference.  Thanks for the idea though.

  • Richard HaseltineRichard Haseltine Posts: 102,841

    I don't think you can handle the dForce data that way - if you just want the shape, just hide all but the dForce item, export as OBJ (making note of the preset used), then move everything else to frame zero, clear the dForce simulation, and with the dForce item selected Edit>Figure>Morph Loader Pro, select the exported OBJ, apply the same preset, expand the options under the morph name to get to revrse Deformations and right-click to set it to On (to remove the effect of the pose and any morphs), and Apply - that will give a morph you can then set to restore the draped shape.

  • Chou-VertChou-Vert Posts: 122
    edited May 2018

    Thank you, it was the deformations set to YES, that I needed.

    Post edited by Chou-Vert on
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