How to reduce texture blockiness?

niallbeirneniallbeirne Posts: 0
edited December 1969 in New Users

When rendering a scene with uberenvironment2 lgiht the skin textures etc. look very blocky. i notice you can reduce it by increasing the occlusion samples but there' still noticable blocks on the textures.

How do you get it so it looks smooth?

Comments

  • JaderailJaderail Posts: 0
    edited July 2013

    Check your Render settings, Pixel Samples apply also. And the Shading rate, I run about X 16 Y 16 and Never higher than .5 for Shading rate when I use Uber. Your render time WILL increase.

    Post edited by Jaderail on
  • niallbeirneniallbeirne Posts: 0
    edited December 1969

    Thanks that's improved it a bit but like you say the render time is now terrible.

    is Daz ever going to use the GPU to do this stuff?

  • VanguardVanguard Posts: 483
    edited December 1969

    When using UE2 make sure to use the quality setting for UE as well. By default it is set to the lowest value.

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