Any way to transfer dForce weight maps?
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Fairly late into my rigging process, I discovered that a vert in a cuff was merged with a vert in the sleeve behind it. I went back to my geometry and fixed it, but when I try to update the geometry in Daz, I can't because the geometry is different. I can copy over the rigging and texturing to a fresh mesh import, but I'd really like to transfer the dForce weighting, too, since that was tricky to get correct. Is there a way to do that? The underlying UVs are identical, as is the location of every vert. The only difference is what polys the miscreant vert connects to.
Comments
Have you tried the copy/paste options with the Node Weight Paint Brush? If that won't work you could try copying and pasting to a dForm on the same model, then save a dForm preset and apply it to the new model. For any method to work the vertex order, at least, must be unchanged.
I didn't even realize there was a copy/paste option. I'll try that. Thanks so much