Any way to transfer dForce weight maps?

Fairly late into my rigging process, I discovered that a vert in a cuff was merged with a vert in the sleeve behind it. I went back to my geometry and fixed it, but when I try to update the geometry in Daz, I can't because the geometry is different. I can copy over the rigging and texturing to a fresh mesh import, but I'd really like to transfer the dForce weighting, too, since that was tricky to get correct. Is there a way to do that? The underlying UVs are identical, as is the location of every vert. The only difference is what polys the miscreant vert connects to.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,841

    Have you tried the copy/paste options with the Node Weight Paint Brush? If that won't work you could try copying and pasting to a dForm on the same model, then save a dForm preset and apply it to the new model. For any method to work the vertex order, at least, must be unchanged.

  • I didn't even realize there was a copy/paste option. I'll try that. Thanks so much

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