Wrong eye direction

There seems to be a problem with many of my characters eyes. It looks as if the direction is not correct. Everythink I could think of is set to 0. Any ideas?

I can't attach a file?

Comments

  • Serene NightSerene Night Posts: 17,680

    Have you installed anything new lately? Sometimes a new item will have a morph which will effect the eyes. I’ve had a few that made my character cross eyed and another that distorted the chest.

  • David-17David-17 Posts: 30

    Cross eyed, yeah, that's how my characters look like too. If I set "Eyesd Crossed" to about -20 it seems to be ok. I have many stuff installed lately. Too difficult to find out what is causing it. Is there a way to reset everything? Or set poses or morphes to 0?

  • FenixPhoenixFenixPhoenix Posts: 3,120

    That was happening to me whenever I dialed in some characters from renderosity.To single out what morph was causing it, I opened up a new scene. I loaded my figure and moved the eyes, then started to dial things in. It became easy then to see which character was causing the issue. I contacted the vendor via PM (sent screenshots) and he/she updated the figure (figures in this case) with a fix.  

  • David-17David-17 Posts: 30

    Oh wait, I really got a character from renderosity. I'm going to try that out. Thanks a lot :) I'll keep you updated.

  • FenixPhoenixFenixPhoenix Posts: 3,120
    David-17 said:

    Oh wait, I really got a character from renderosity. I'm going to try that out. Thanks a lot :) I'll keep you updated.

    If it's a character from sithlordsims, redownload it. There should be an update to it where the eye issue is fixed. It only happened when you dialed in the character. If you used the character at 100% things worked fine, it was only when you used a percentage of the body that the eye issue kicked in. So check that as well (even if it's a character from another vendor). 

  • David-17David-17 Posts: 30

    I removed the character and installed files. The Problem is still there with other characters.

  • scorpioscorpio Posts: 8,484
    David-17 said:

    I removed the character and installed files. The Problem is still there with other characters.

    The Character Gades 

    https://www.daz3d.com/gades-for-genesis-8-male

    this character causes this problem as well, I'm not sure if the he has been fixed or not.

  • David-17David-17 Posts: 30

    Ah so it happens more often. I have the problem with Genesis 3 males.

  • FenixPhoenixFenixPhoenix Posts: 3,120
    David-17 said:

    I removed the character and installed files. The Problem is still there with other characters.

    Does it happen regardless of whether you have something dialed in (if you load the G3M base, for example, and try to pose the eyes)? 

  • David-17David-17 Posts: 30

    I load the Genesis 3 male base character and do nothing. No pose or morph and it still looks as if the eyes are not correct. The settings are all at 0 tho.

  • David-17David-17 Posts: 30

    I still can't attach a file, so I uploaded an example to my gallery.

  • FenixPhoenixFenixPhoenix Posts: 3,120
    edited May 2018
    David-17 said:

    I still can't attach a file, so I uploaded an example to my gallery.

    Oh, I can see what you mean. It looks as if one eye is slightly looking upwards and the other is looking straight. I remember reading about an issue with the SkinchangersWolves character for G3 where by installing it, all the male characters got weird shoulders (even if you weren't using the product). Don't recall if there was a fix, but I did find the thread: https://www.daz3d.com/forums/discussion/204961/my-genesis-3-males-are-having-weird-shoulder-issues  Perhaps some of the advice for that might help you figure out what product caused the problem?

    Post edited by FenixPhoenix on
  • David-17David-17 Posts: 30

    Thanks for the interesting link. I didn't know about some of the infos there :)

    I was thinking, that the guys eyes are not centered correctly. For me it seems, that both eyes are pointing to the nose instead of straight forward. Now I removed every shape and pose and I also removed alien characters. Then I loaded the G3 base guy and for me it still looked strange. Even the G8 base has this. Now I'm just not sure if it is "normal" or if there really is something with the eyes. So my question, if you load a base figure, are the eyes centered and looking forward, or kind of moved inside to the nose?

  • FenixPhoenixFenixPhoenix Posts: 3,120
    edited May 2018

    I haven't touched G8 yet as much as I should, but did a quick test. Loaded the G8 base male and rendered him. His eyes look fine to me, so there must be something that messed up your settings. When you go to the bone of the eye, are they all zeroed?

    G8-Base.PNG
    2133 x 1605 - 3M
    Post edited by FenixPhoenix on
  • David-17David-17 Posts: 30

    I guess I'm lost in details. Here's my G8 Base

  • FenixPhoenixFenixPhoenix Posts: 3,120
    edited May 2018

    I rendered again with the default light to better be able to comapre with your render.  I think they look the same, but I'm not sure. Which means it might be when you dial a morph that the eye issue occur?

    G8Base.png
    800 x 600 - 324K
    Post edited by FenixPhoenix on
  • David-17David-17 Posts: 30

    I didn't dial anything. As for me, it looks as if his left eye (right on pic) is moved toward the nose? Or is it just an illusion? At your pic, both eyes look good.

  • FenixPhoenixFenixPhoenix Posts: 3,120
    I noticed the eye issue with the first character you shared, but not with this one. Try moving the eyes to the side. If there's an issue, it will become more apparent then.
  • David-17David-17 Posts: 30

  • InkuboInkubo Posts: 745

    Last night I noticed while working on a scene that one of my G3M characters' eyes pulled to the right. The Eye Left/Right setting under Pose Controls was set to 0, but the character's eyes were definitely looking right; and I found that with the slider I could move them extremely far to the right but not very far to the left. I just unchecked "Use Limits" so I could move them as necessary and went on.

    I happened to notice this thread today and went back to experiment. I went to my Parameters tab and started resetting dials one by one until there were none left. No expressions, no morphs, no translations--nothing.

    Still the character's eyes remained pulled to the right. But I save my characters as Scene Subsets, so I was able to load in a fresh new one, and his eyes were OK. The only thing I could imagine was that something had messed with the eyes of the first copy. I remembered having tested some poses while rigging up lights in the scene, so I started going through my poses, reapplying ones I could remember having used. Finally I found one that moved the eyes to the right! Then I went back to the Parameters tab to look at all used parameters, and yet again I could clear them all but nothing fixed the eyes.

    Finally I went to the scene tab and started opening all the levels of the character's armature until I got to the eyes, where I found that yes indeed, the pose had directly modified the parameter named "Side-Side" on both eyes. Clearing it fixed the problem.

    So what I learned is:

    • The Head has a parameter named "Eyes Side-Side," but each eye has its own "Side-Side" parameter, and these are entirely separate things.
    • The eyes' "Side-Side" parameters do not show up in the Eyes section (under the Head secton) of the Pose Controls on the Parameters tab.
    • The eyes' "Side-Side" parameters also do not show up in the list when you have the character selected and choose "Currently Used" on the Parameters tab. This must surely be a bug.

    So if a pose or something changes "Side-Side" on the eyes, DAZ Studio will pretty much hide that from you until you actually select an eye in the Scene tab.

    Hope this helps others.

  • nonesuch00nonesuch00 Posts: 18,333

    I all the time have to navigate to the 'eye bones' on each individual eye and zero them out but only after zeroing out also any of the Posing sliders for the eyes similar to your problem.

  • David-17David-17 Posts: 30

    Thanks for your interesting post Inkubo. Really  interesting. I'm going to try some things and see what I'll get.

  • FenixPhoenixFenixPhoenix Posts: 3,120
    edited June 2018
    Inkubo said:

    Last night I noticed while working on a scene that one of my G3M characters' eyes pulled to the right. The Eye Left/Right setting under Pose Controls was set to 0, but the character's eyes were definitely looking right; and I found that with the slider I could move them extremely far to the right but not very far to the left. I just unchecked "Use Limits" so I could move them as necessary and went on.

    I happened to notice this thread today and went back to experiment. I went to my Parameters tab and started resetting dials one by one until there were none left. No expressions, no morphs, no translations--nothing.

    Still the character's eyes remained pulled to the right. But I save my characters as Scene Subsets, so I was able to load in a fresh new one, and his eyes were OK. The only thing I could imagine was that something had messed with the eyes of the first copy. I remembered having tested some poses while rigging up lights in the scene, so I started going through my poses, reapplying ones I could remember having used. Finally I found one that moved the eyes to the right! Then I went back to the Parameters tab to look at all used parameters, and yet again I could clear them all but nothing fixed the eyes.

    Finally I went to the scene tab and started opening all the levels of the character's armature until I got to the eyes, where I found that yes indeed, the pose had directly modified the parameter named "Side-Side" on both eyes. Clearing it fixed the problem.

    So what I learned is:

    • The Head has a parameter named "Eyes Side-Side," but each eye has its own "Side-Side" parameter, and these are entirely separate things.
    • The eyes' "Side-Side" parameters do not show up in the Eyes section (under the Head secton) of the Pose Controls on the Parameters tab.
    • The eyes' "Side-Side" parameters also do not show up in the list when you have the character selected and choose "Currently Used" on the Parameters tab. This must surely be a bug.

    So if a pose or something changes "Side-Side" on the eyes, DAZ Studio will pretty much hide that from you until you actually select an eye in the Scene tab.

    Hope this helps others.

    Indeed, this is what happened to me with a product that was later updated with a fix. Every time I posed the eyes I had to go to the eye bone and fix it. But the problem I was having was extreme, which is why I contacted the vendor and (thankfully) he/she fixed it. 

    Here's the screenshot I sent him/her to illustrate what was happening in my case:

    file_a0a080f42e6f13b3a2df133f073095dd.PNG
    2522 x 1524 - 648K
    Post edited by FenixPhoenix on
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