Cardboard Folks

plarffplarff Posts: 278

HI all

How do I make/save cardboard primitives?

DO i save scene off a group / one model as a png with no shadows and then import taht into a primitive and save?

Thank you

Post edited by plarff on

Comments

  • FishtalesFishtales Posts: 6,162

    You will also have to make a black and white mask to go in the Cutout Opacity channel.

  • plarffplarff Posts: 278
    Fishtales said:

    You will also have to make a black and white mask to go in the Cutout Opacity channel.

    Mmmm... i take it it's done in DAZ and not Photoshop or similar application?

  • Cris PalominoCris Palomino Posts: 11,706

    The Cutout Opacity transparency map would likely be made in an image editor like PS and you would put that texture map in the Cutout Opacity channel.

  • plarffplarff Posts: 278

    The Cutout Opacity transparency map would likely be made in an image editor like PS and you would put that texture map in the Cutout Opacity channel.

    ah i see, thx... i take it that is the square box surrounding a cutout ? As seen in other cutouts...

    Ill give it a try and see what i can come up with.

  • FishtalesFishtales Posts: 6,162

    One I did earlier :) They are saved as .png files. The colour one goes in the Diffuse Channel for the plane as normal

    cow-herd-003.png
    800 x 400 - 281K
    cow-herd-cutout-003.png
    800 x 400 - 38K
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