Nylon Stockings problem

https://www.daz3d.com/nylon-stockings-for-genesis-8-female
So I recently bought "Nylon Stockings" and have this happening when I apply it to my characters:
(image removed for nudity, please go over Acceptable Ways of Handling Nudity ~mod)
Has anyone else have this happened when using it? And how did you fix it?
Post edited by Cris Palomino on
Comments
Hi there,
Thank you very much for purchasing my product.
One of my friends also encountered the same problem.
But I cannot find out the cause of this problem temporarily. I searched daz's forum and found that some props also have similar problems.
According to my friend's experience, this problem will not affect your final rendering result (He rendered the promo pictures of nylon stockings for me).
But in any case, this issue does bring inconvenience to you and I apologize.
I will continue to try my best to find a solution to this problem.
I'm getting an error applying materials.
2018-06-04 01:39:38.130 Loading script: Y:/DAZData/DAZOnly/People/Genesis 8 Female/Clothing/iWave/Nylon Stockings/Materials/01 - Color/Nylon Stockings 01 Colors - 01 - Black.dse
2018-06-04 01:39:38.137 WARNING: Script Error: Line 114
2018-06-04 01:39:38.137 WARNING: ReferenceError: Can't find variable: g_sAppName
2018-06-04 01:39:38.137 WARNING: Stack Trace:
<anonymous>()@Y:/DAZData/DAZOnly/People/Genesis 8 Female/Clothing/iWave/Nylon Stockings/Materials/01 - Color/Nylon Stockings 01 Colors - 01 - Black.dse:114
2018-06-04 01:39:38.138 Error in script execution: Y:/DAZData/DAZOnly/People/Genesis 8 Female/Clothing/iWave/Nylon Stockings/Materials/01 - Color/Nylon Stockings 01 Colors - 01 - Black.dse
Oh, you need to apply a different default mat first. Why isn't that applied already? edit: Nope, the color materials all give me the above error.
edit2: Ok, I think I got it working. This is a really confusing product to use. Also, I hate that the textures can get applied to the main character. You have to select the character to use the script that creates the clothing item. But then if you continue using the materials without switching to the clothing item, it will apply it to the G8F character itself. Looks like it's supposed to do that for glossiness, but I was getting the color applied as well to the main character.
Be nice if there was a way to save a preset.
Hello,
The purpose of the Nylon Stockings is to provide users with realistic rendering results, so it has a complex file structure.
This product has a large number of scripts, as well as many auxiliary duf files. These duf files are for script use only, not for users.
If you use Smart Content, you will find that they are mixed together, causing your confusion. I am sorry for the inconvenience caused to you.
If I may, I would suggest that you use this product in Content Library. In this way, you can clearly see the hierarchical relationship between various files of this product. For more information, please refer to the user guide of the Nylon Stockings.
I hope this answer can help you.
I hope you're still monitoring this thread; I didn't want to create a new one, and this is the only one that came up in my search of the forum.
I just bought the Nylon stockings package, and all the various materials and modifiers seem to work OK, but the "squeeze" script seems to have no effect at all. The guide doesn't offer any advice other than 'run this script,' with no explanation of expectations or caveats. When I run the script, presumably on the stockings themselves (not stated in the guide; I've also tried it with G3F selected), it doesn't matter what strength I use, I see no compression of the figure, either G3F or the stockings. The window that pops up has no expected button to 'apply' the change, and without the script, I don't see any sort of parameter setting or control to adjust this. It seems like all the script does is open up a dialogue box so I can play around with a slider; I'm pretty sure (I hope) that this was not the intent.
If the squeeze morph is an HD morph you will not be able to see in the preview without turning up the SubD level of the figure. It should be visible when rendered.