Renders ending early

defectedsaintdefectedsaint Posts: 76

Daz is just not cooperating with me today. I have no idea why but my renders are ending early. They are NOT hitting the convergence ratio and the current scene I'm trying to render stops at 30 passes. Every time. My render vonvergence ratio is at 99.9%, render quality is at 100, max renders 15000, max time 250000. There is no reason, that I can see, for the render to stop literally seconds after it starts. I use these same settingsm excluding the 100 for render quality, for everything and just cut renders off when I feel they've gotten far enough. This is the first time I've had renders just stop early.

Edit: I looked at my tracelog and it claims the render is reaching it's convergence ratio. Like Maury, I'm pretty sure that's a lie. There is no way this render is done after 30 passes and still grainy/noisy. I don't know what to do to fix it. Increasing the render quality does nothing.

Post edited by defectedsaint on

Comments

  • nonesuch00nonesuch00 Posts: 18,333

    You are probably rendering at a smaller size than you are used to and the scene has very little light. Also a render quality of 100 is probably unreasonable for iRay and won't work. Maybe that is the cause of your problem.

  • You are probably rendering at a smaller size than you are used to and the scene has very little light. Also a render quality of 100 is probably unreasonable for iRay and won't work. Maybe that is the cause of your problem.

    I'm rendering in the default full HD setting. There wasn't much light in the scene though but I had the same result when I used an hdri for the lighting. I also was rendering out the exact same scene yesterday with no probIems, Daz just decided it didn't want to play nice today. However, I just "fixed" it though. I've never had to do this so I didn't thin k about it but I just upped the minimum samples to a few thousand. Now it has no choice but to render a few thousand passes. I know a render quality of 100 was way too much, I just did it to see if it would increase the amount of time the render went for. Normally it does, it didn't this time. But all's well that ends well.

  • nonesuch00nonesuch00 Posts: 18,333

    You are probably rendering at a smaller size than you are used to and the scene has very little light. Also a render quality of 100 is probably unreasonable for iRay and won't work. Maybe that is the cause of your problem.

    I'm rendering in the default full HD setting. There wasn't much light in the scene though but I had the same result when I used an hdri for the lighting. I also was rendering out the exact same scene yesterday with no probIems, Daz just decided it didn't want to play nice today. However, I just "fixed" it though. I've never had to do this so I didn't thin k about it but I just upped the minimum samples to a few thousand. Now it has no choice but to render a few thousand passes. I know a render quality of 100 was way too much, I just did it to see if it would increase the amount of time the render went for. Normally it does, it didn't this time. But all's well that ends well.

    It probably would if you picked some like 5 instead of 100. 

  • You are probably rendering at a smaller size than you are used to and the scene has very little light. Also a render quality of 100 is probably unreasonable for iRay and won't work. Maybe that is the cause of your problem.

    I'm rendering in the default full HD setting. There wasn't much light in the scene though but I had the same result when I used an hdri for the lighting. I also was rendering out the exact same scene yesterday with no probIems, Daz just decided it didn't want to play nice today. However, I just "fixed" it though. I've never had to do this so I didn't thin k about it but I just upped the minimum samples to a few thousand. Now it has no choice but to render a few thousand passes. I know a render quality of 100 was way too much, I just did it to see if it would increase the amount of time the render went for. Normally it does, it didn't this time. But all's well that ends well.

    It probably would if you picked some like 5 instead of 100. 

    I went up incrementally. 1, 2, 5, 10, 100. Did not make a difference. Changing the min sample worked though.

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