daz shaders

fairyfantasticfairyfantastic Posts: 116
edited December 1969 in The Commons

i know daz came with some free shaders id like to use the omnifreek shader for a project who do i give credits to as it will be used comercially thnks for reading

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,309
    edited December 1969

    If you save a preset, a Materials Preset (for a specific item) or a Shader preset (can be applied to any selected surface), then you are saving only the settings and the name of the shader to use, so you don't need to give any credit (though if it isn't a bundled shader the suers will certainly need to know what it is to be sure they can use the item).

  • fairyfantasticfairyfantastic Posts: 116
    edited December 1969

    ty hun wat im doing is ive made a object and want to texture it and save a a prop but want to use omnifreaks human surface from dazs shaders to make texture thn save the obj as a prop

  • Richard HaseltineRichard Haseltine Posts: 102,309
    edited December 1969

    The same applies - if you use File>Save as>Support Asset>Figure/Prop Assets then only the settings will be in the file, and and any DS user should be able to open the prop (as long as you include its data files) with the settings already applied.

  • fairyfantasticfairyfantastic Posts: 116
    edited December 1969

    thnk u hun helps alot

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