Exporting morph target from Sculptaris works, but it is very very small

Testing6790Testing6790 Posts: 1,091
edited July 2013 in The Commons

I export genesis to obj using 1 unit = 1 cm. I then import it to sculptaris and do my thing. Upon loading it with morph loader pro, it works fine but shrinks insanely small. I try importing it as a morph target before exporting it in Sculptris and it works like a charm. Somehow it gets messed up in the modelling app.

Anyone know what's up?

Post edited by Testing6790 on

Comments

  • SloshSlosh Posts: 2,391
    edited December 1969

    I think Sculptris uses same scale as ZBrush, which should be the Modo preset in DAZ. Try exporting at that scale.

  • Testing6790Testing6790 Posts: 1,091
    edited December 1969

    Thanks, I'll give that a shot!

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    I manually set it to 10,000% when I import.

  • Testing6790Testing6790 Posts: 1,091
    edited December 1969

    I figured it out. When importing into Sculptris it has an option "do not resize" which I kept checked, thinking it meant do not change the .obj's size, but it is strangely the opposite. If you uncheck it the model is brought in larger and scales correctly.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    I figured it out. When importing into Sculptris it has an option "do not resize" which I kept checked, thinking it meant do not change the .obj's size, but it is strangely the opposite. If you uncheck it the model is brought in larger and scales correctly.

    Thanks for the tip, will try that next time.

    I always used the don't resize option, but when I import back to daz i set the scale to 10,000% and it works fine. So either way can work.

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