Morphs fail in Unity when anim controller active
Hello,
When I export in fbx format to be used in Unity (2017.1 and 5.6) my morphs don't work.
The animations work ok but the morphs (called blendshapes in Unity) are all set to zero and cannot be changed in inspector nor in script.
If I turn off animation controller then the morphs work perfect.
Any clues why?
I will try tonorrow to import fbx into cheetah3d and reexporting then reimporting back into Unity. Fingers crossed.
Thanks
Joseph
Post edited by FurGamStudio on