I need a proper werewolf female for my game. is there any for Victoria 4
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i looked everywhere. rendo, daz, and renderoatica and i can't find a proper female werewolf for victora 4 anywhere :( i did get dog world one. . . it looks ok i suppose but just curious is there any more out there
Post edited by Akura on
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Not a werewolf as such, but a female wolf for V4 - check out the Philosophersegg site - Canidae Wolf for V4.
V4 is too old for anything of decent quality (as you seen with Dog World...was good for the time, but that time has passed)...but if you upgrade to Genesis 8 there is this one https://www.daz3d.com/werwulf-for-genesis-8-female-s
Also make sure you have the interactive licenses for any wolf products since you say it's for a game.
Most Digitial Creations (Adam Thwaites) has one
https://www.most-digital-creations.com/werewolf_victoria_4.htm
There are also some canine morphs in the V4 Creature Creator set... two for the head labeled Dog Face, which just adds a canine muzzle and poointed ears, and Dog, which is a full head morph. There's also a Cat head as well as claws for the hands and feet and varous other body morphs, and they can be mixed at varying levels with the other morphs in that set like the cat, ogre and goblin, to customize them.
There are also several werewolves for Genesis 1 which would allow you to have similar styled male and female werewolves.
https://www.daz3d.com/garoul-the-werewolf
https://www.daz3d.com/lycaon-the-werewolf
https://www.daz3d.com/ms-lycan
https://www.daz3d.com/the-man-wolf
Something to consider; Victoria 4 has a lot more geometry out of the box than G3/8. It makes bending them more of an issue, and a possible impact on performance with the increase in geometry.
I'd be consistent in what you use, so any subdivisions your game uses are consistant.
Not clear if the OP meant a video game or some personal tabletop rpg or something, so rights might not be an issue.
Based on my ongoing experiences in gaming communities, better safe than sorry.
: ) game being made with RPG MAKER MV : ) sorry forgot to include that part @_@ yeah no actually characters are being used other then renders for busts
It's too bad that so many people refuse to consider using G1-8/8.1 as it is much more versatile especially if you are a sculptor; as dragging each body part into ZBrush is the most frustrating, limited, and time-consuming task whereas with the Genesis series you can sculpt the entire body, make full-body morphs and make genesis into a friggin' T-Rex without having to build a custom rig!
With V4 it would take you weeks to come up with the same character and a custom rig!
I for one had my fun with V4 but it's collecting virtual dust in my runtime as there's so much more I can do with genesis than with V4, but I don't want to tell people what they should like I'm simply suggesting they give genesis a try as it is free after all...
I started using DS in the Genesis 8 era, and experimented with all the generations of Genesis (and even gen4), but quickly decided that G8 was the best way to go.
Cool, I'm glad to hear that Genesis 8 isn't spoken of as a scourge for Daz!
Yeah, I cannot wait to see what Genesis 9 has to offer, it would be excellent if Daz hired KHImage studios to have a hand in developing Genesis 9 though!
No - the JCMs provided by Daz with G8/G8.1 might appear to lack detail, I suspect they are designed that way to act as a base for custom character creation - the more detail first level JCMs have the more issues PAs/artists will run in to with unwanted distortion - what if the muscularity of my character doesn't match that of the JCM's details? What if my character has no visible tendons or sinew in a given region? It is better to have detailed JCMs as a second level, variable strength/toggleable, option; essentially it is better to only have to add detail where needed rather than take it away/overwrite it.
Not specifically a werewolf, but this might help if you don't mind a bit of morphing and kitbashing:
https://www.daz3d.com/m4-v4-creature-creator-bundle
https://www.daz3d.com/creature-maps
Thanks for that bit of info, I hadn't even considered that perspective, it makes sense though as I was able to add my own custom morphs that maintained continuality within both the rig and the host character's morph, I'm simply a fan of that PA and would love to see their work again which pretty much sucks that they're no longer providing their products for genesis 8.1/V8.1...