Zbrush morph not working
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Hi all of my zbrush morphs that i make work in daz3d except lately for some reason and im doing nothing differently. I bring the mesh to 0 when im exporting and i make sure the geometry divide is low when i export out of zbrush.
The minute i feel i made a really good one it doesnt work!! Im making it for micheal4 genesis and im using the built in morph transfer pro in daz studio. I didnt do much to the head, just a few changes but im confounded as to why this is working.
Also (I should have mentioned this earlier) when i use morph loader pro, i add the obj file and it loads succesfully but i cant find it under the parameters tabs.
Can anyone help?
Thanks
Post edited by Escutcheon7D on
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Do you get "morph is saved to the disk" or similar little line on top left of ZBrush when you try to send it back to DS?
Another thing - did you partially hid the mesh when you was morphing and either didn't unhid it or used Divide on a partially visible mesh? Because I think Divide only divides the visible mesh, I got some problems here.
no i didnt hide or mask any of the mesh. But i didnt notice " morph is saved to the disk" :/ Im using Mac
Well when i use morph loader pro in daz it loads successfully but i cant find it in the pararmeters tab.
no i didnt hide or mask any of the mesh. But i didnt notice " morph is saved to the disk" :/ Im using Mac
Well when i use morph loader pro in daz it loads successfully but i cant find it in the pararmeters tab.
Sorry for asking this but did you try to use search in DS? On top of parameter there is a search bar that will highlight in which areas of Parameters is thing that you are looking for.
Sorry for asking this but did you try to use search in DS? On top of parameter there is a search bar that will highlight in which areas of Parameters is thing that you are looking for.
yes i did no luck :(
Can you step by step describe how you load your morph from ZBrush to DS? Do you use GoZ Bridge or you export an obj?
sure. Ok i load up m4 in daz studio. Then go to parameters and reduce his mesh to zero. Then i export as an OBJ file.
Then i open up zbrush, lmport the obj file and then divide the geometry to 4 and then sculpt. I then reduce the divide back to 1 and export.
Then i use morph loader pro and import the obj file through it and it says it loads successfully, but i cant find it :/
I always used this method and it worked
One thing i noticed about m4 though is lately he is loading alot faster in daz now. Before it took a while. All my other obj zbrush morphs work.
Thanks Kattey for your help.
It should work. I'm puzzled why it doesn't. By any chance is the name of your morph the same as some other morph M4 might already have?
DS 4.5 and 4.6 improved loading times, I think.
im still using daz 4.5 :/
Maybe if i update it to 4.6 it might work?
im still using daz 4.5 :/
Maybe if i update it to 4.6 it might work?
Morph loading shouldn't be affected by this, Morph Loader (both) weren't updated. I'm really baffled on why your morph doesn't show. By all means it should.
If you open your morph as an obj in some modelling application, does it show as a mesh or as a cloud of vertices?