How to properly move a morph in DS?
Kattey
Posts: 2,899
If I wish to move a morph from one category (say Actor/Universal/Real World to Actor/Female/Stylized), should I move it with morph parameters or Property Editor? I'm mostly worrying about morphs that are subcomponents for other morphs (i.e. other morphs rely on those morphs to work).
Comments
Property Editor sounds right. It works for moving the rotation and translation dials. I cannot see it causing an issue with funtion as the data written to the DUF file is the same not matter where in the file its written. Hope that makes as much sense as it did when I thought about it.
Basically you are saying that there is no difference but Property Editor is safer/just in case?
You can simply change it in parameter setting,,
it is more easy than use property editor setting.
then save modified assets.
(of courrse please take care, not save the parameter which you need not,,)
the save modified assets better points is ,,
if you use ti,, you need not to be afraid make duplicate controlelr.
(of course you should not change file name to chanege category I think,,)
I can say ,, it never make influence.. the path means not actuall file path.
it is just assgined categories.
I have never seen the ERC morphs which assigend to the categories path.
they should be assgiend with actuall file path (relative from root)
so that you do not need worry about changing categories of the morph.
Basically you are saying that there is no difference but Property Editor is safer/just in case?
I have never used the Morph Parameters but the Property Editor is used for organizing your different dials and a lot more.
IMO If you open property editor, then kill your time to change some morphs categories only,
there is no meaning. it may need 10 mintues more. (though you work with new Gen2F,
you have already some morphs.
if you hope to make ERC with many option,, for each properties ,
you can only use property editor, or manuallly editting codes.
even though how long it will take to open and sometimes crush.
Right clicking the morphs "cog" in either the shaping tab or parameters tab will give you access to the morphs settings, it's much easier to use that for single morphs, the Property Editor is more for batch editing.
Plus not everyone can use the Property Editor with Tri-Ax content, some go "Not Responding" or crash with just the basic Genesis selected, while others don't have any problems with it, I know I can't go near it with a converted figure until I've rebuilt the morphs, 13,000+ morph files means there is a lot of ERC code flying around.
when I use PE with genesis ,I can not believe it work without problem
usuall way..
Only for using PE,, I needed to make another ds contents directory (which made to separate morphs )
then Unfortunetelly,,, when I need to use PE,, I need manually move morphs only which I need to make ERC
to my default ds directory, then remove and hide the morph directories from CMS serching.
though the workflow seems good to transfer morphs which I need only,,
between different figure,,,
after that it can open genesis properties,, but it take 10 miniutes etc even though there are only basic morphs.
(of course if I keep genesis default parameter only,, it may need 3 or 5 miniute I think,
but when make some usable ERC usually need parameter of some different directories.
or I need make one ERC,, then save,, then move morph ,,I can not do such crazy work.
if I throw all morphs produt and handmade,, in my defualt ds contents directory,,then try to open PE
I may go to bed. if I am lucky, at next morning ,, all properties can be shown..
but if I change node,, I may need go to bed again..or I may shut down my pc.
it is simply broken tool for me with one default ds contents.
(without separate morphs)
my desktop is not so bad,,. ,,there is plenty memoies , HD space,, and not so bad cpu.
if windows user only get such great PE?