Help! Problem with using the transfer Utility with Michael 5

jmcewan42jmcewan42 Posts: 0
edited December 1969 in Daz Studio Discussion

Hi,

I am new to making my own content and so far I have had good luck with older characters and rigging clothing that I made. However I am having this problem with the genesis michael morph. Here is what I did:

Loaded Michael 5 morph
exported to Zbrush using go to z
Extracted and modeled clothing
sent back to Daz
Used the Transfer Utility and I get this? see photos

I had a problem with Michael 4 and his legs not being zeroed but I zeroed out Michael 5 before exporting him and still having problem with the clothing and rigging not matching up.

Anyone know what I am doing wrong?

Thanks,
James

imported_clothing_after.jpg
1138 x 903 - 80K
imported_clothing.jpg
1138 x 903 - 70K

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,231
    edited December 1969

    Ideally you should model around the zero Genesis shape, and certainly without scaling - the Transfer Utility is effectively baking in the M5 shape adn scaling, then Morph Transfer is putting it into the already morphed clothing. You could try setting Source shape to Current in the Transfer Utility, and in the more options area setting Reverse Source Shape from Target.

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