Fix oot hair scalp
Illidanstorm
Posts: 655
in New Users
At this hair for example https://www.daz3d.com/georgia-hair-and-oot-hairblending-2-0-for-genesis-3-female-s
the line of the two sides of the hair are not matching so that you can see the scalp
It looks rather unnatural and weird. I can't seem find a morph to fix it that comes with the hair, maybe there is another way?
Comments
I'm not quite sure what you mean - a parting will usually show scalp, that's why it's called a parting.
Yes the parting. I guess its natural but I want to get rid of it.
Well, the hair is what it is. I own that hair myself. Best advice is to select it so the style/morph/adjustments are available, zoom in so you can see it and then just play with it. Increase the top volume maybe? If none of those controls help you get the desired effect then you're looking at post work in photoshop. I've had some difficulty with that hair style because it folds funny around the neck with certain sitting poses. So I just take that into account when I'm using it. What I've found often in Daz is that I have to learn the limitations and quirks of a lot of produstc I buy. A lot can be fixed with a little elbow grease but some... you just have to live with.
You might try adjusting the opacity to higher than 100%, in the surfaces pane, but that may not help and may well have undesirable effects elsewhere - you need to find the slider, then click the gear icon on its end>Parameter Settings and either adjust the maximum value or uncheck Respect Limits.
I can imagine three things you can try.
Fist have a look at the hair gemetry in some wireframe mode and check if some of the scull cap or the hair at the parting disapears into the genesis head. If so add a Smoothing Modifier and let the hair collide with the figure head.
The second you can try is add a dFormer to the hair, then place and scale the dFormer field to a thin vertical disc that goes through the center line and scale down the dFormer itself on the x axis to make that center line smaler.
The third and maybe the best thing you can try is to fix the texture especialy the transmap but you need to load a UV-Template with the opacity texture (black&white image) on another layer into an image editor and paint in some more white at the base of the strands.
I know this is many months after the original post. I had the same issue with an OOT hair; not that I don't want a part, but the spacing was huge. It was like she took a beard trimmer and ran it down her head. I used the FMHAiko7 morph and discovered the gapping could be closed to a more natural looking part.