My selected morph object won't load in moph loader says one or more files won't load

Reading Sierra.obj
2018-06-12 20:19:05.396 Vertex count mismatch in Morph Loader
2018-06-12 20:19:05.412 Morph Loader reported no effect for the following file(s):
2018-06-12 20:19:05.412 C:/Users/Barbs/Documents/DAZ 3D/Content/People/Genesis 8 Female/Character/Sierra/Sierra.obj this is what is in the log file after getting the morph loader failed to load on new zeroed genesis 8. I exported the object after using the custom morphs on my genesis 8. I tried to import using  morph loader but got this message. Can't figure out why it isn't loading. My Genesis 8 now starts up with another custom morph I saved too but can't find it. I am using merchant resource morphs on zeroed figure. Using export, morploader to load, and erc freeze. Only one file loaded in morph loader, but it has the whole figure, and when I save it as a morph asset it never shows up in the library. Don't know what I am doing wrong. Hope someone can help, I am trying to create a character using custom MR morphs I purchased.

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,813

    Was the figure set to base resolution, and with no attachments (such as the eyebrows), when exported to OBJ?

    If the figure is loading with a morph applied check Currently used in the parameters pane, then once you find the root of the issue click the gear icon on its slider, Parameter Settings,s et the Default value to 0 and resave.

    Morphs do not appear in the content panes - they add sliders to the figure. You can also save a Shaping Preset to apply the morph.

  • AngellsAngells Posts: 114
    edited June 2018

    Was the figure set to base resolution, and with no attachments (such as the eyebrows), when exported to OBJ?

    If the figure is loading with a morph applied check Currently used in the parameters pane, then once you find the root of the issue click the gear icon on its slider, Parameter Settings,s et the Default value to 0 and resave.

    Morphs do not appear in the content panes - they add sliders to the figure. You can also save a Shaping Preset to apply the morph.

    Yes set to base resolution and no eyebrows when exported. My one morph showed up in the slider but when I save it as an morph asset it doesn't show as a slider . Only the morph from morhp loader shows up under morphs.

    Post edited by Richard Haseltine on
  • AngellsAngells Posts: 114

    Can you make a shape preset for a custom morph that can be shared ,without including the morphs?

  • Richard HaseltineRichard Haseltine Posts: 102,813
    edited June 2018

    A shape preset for morphs that have been saved as assets will include only the settings - so will work only for those who have the morph assets installed.

    I'm not sure what you mean by "Only the morph from morhp loader shows up under morphs." - saving as a morph asset won't change where the slider appears, you do that in the Parameter Settings dialogue (click the gear icon on the slider).

    Post edited by Richard Haseltine on
  • AngellsAngells Posts: 114

    Still no resolution. Now I get the geometries don't match, and I exported base figure and genesis 3 doing the same thing as Genesis 8. I followed the right steps to export as obj. and morph loader. I am only using the mr morphs on my character head. Exporting Genesis 3 as an obj and then bringing it back with morph loader. but morph loader keeps failing. I did the same steps two days ago, and the morph was saved . I deleted that character morph. 

  • Richard HaseltineRichard Haseltine Posts: 102,813

    If you import the OBJ (rather than trying to bring it in as a morph), select it, and open Window>Panes(Tabs)>Scene Info what does it give for the geometry polygon and vertex count?

  • AngellsAngells Posts: 114

    geometry active /base
    Total vertices 18,142
    Total triangles 0/0
    Total quads 17,760
    Total faces  17,760

    Primary Selection
    Name ---Head
    Label 
    Class
    Vertices     18,142/ 18142
    Triangles    0/0
    Quads         17,760
    Total Faces 17,760

    That's it.

     

  • AngellsAngells Posts: 114

    I would like to know how to save the head and body morphs seperately too to make two sliders. The whole figure saves when I export the object. 

  • nicsttnicstt Posts: 11,715

    You need to load the helper onto Genesis (8?) before setting up the morphs.

    People > Genesis 8 Female (for example) > Developer Kit > Head Split DFormer.

    Select Genesis 8 Female and apply it.

    You then load the morphs. Attenuate as per the image below; for the head you will need to set the strength to 1 and the body -1; it might be the other way round, I can't remember.

    You will also need to fix the rigging and ERC freeze - or it is likely.

    attentuate weightmap dformer.jpg
    1556 x 739 - 104K
  • Richard HaseltineRichard Haseltine Posts: 102,813
    Angells said:

    geometry active /base
    Total vertices 18,142
    Total triangles 0/0
    Total quads 17,760
    Total faces  17,760

    Primary Selection
    Name ---Head
    Label 
    Class
    Vertices     18,142/ 18142
    Triangles    0/0
    Quads         17,760
    Total Faces 17,760

    That's it.

    That's more than Genesis 8 plus eyelashes, there must have been soemthing else in the scene when you exported the OBJ or the tools you used to create the morph added geometry.

  • AngellsAngells Posts: 114

    That one was genesis 3 not  8. Nothing else was in the scene. The morphs were from Thorne they are mr for genesis 3. I used some of the morphs for the face. But don't know how to export just the head with the morph , it exports the whole figure.

  • Richard HaseltineRichard Haseltine Posts: 102,813

    Yes, the morph is for the whole figure. It wil chnage only those areas that are not in their default position (all a morph does is move the vertices along a line between their base position and the position set in the moprh, so anything that was unchanged will stay put).

  • AngellsAngells Posts: 114

    How do you save them as head and or body morphs then? A vendor for the morphs explained to me that I have to dail the morphs, then export as head, then do the same for body and  import with morph loader. I did that and still the morphs don't load. I still don't know what I need to change for them to work. why would they be saved as geometry.

     

  • Richard HaseltineRichard Haseltine Posts: 102,813

    If you export an OBJ that changes only the head, and another that changes only the body, then those are the ehad and body morphs. That has nothing to do with why your morphs are not loading.

  • Richard HaseltineRichard Haseltine Posts: 102,813
    Angells said:

    That one was genesis 3 not  8. Nothing else was in the scene. The morphs were from Thorne they are mr for genesis 3. I used some of the morphs for the face. But don't know how to export just the head with the morph , it exports the whole figure.

    The numbrs are still wrong - Genesis 3 female has 17,418 vertices, your OBJ has 18,142.

  • AngellsAngells Posts: 114

    Ok found out the reason the morphs are not working is because these morphs are for Genesis 8 that is why the head morphs worked on her. I have some for Genesis 3 and thought these were the ones for 3 instead of 8. they look the same.

     

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