Saving a Morphed Toon with Textures Intact - Possible???

Hello All

I want to be able to save a character that I have fine tuned with Morphs and Textures. I have been saving them as a "Scene Subset" (which seems to be working ok) BUT there has to be an easier way that is less resource heavy (or at least I hope that it's possible). If I could save the Morphed toon shape and skin seperately THAT would be most awesome. I am primarily working with Genesis 3. Any help or suggestions would be appreciated.

Thanks

Comments

  • MescalinoMescalino Posts: 436
    edited June 2018

    I'm at work so i cant check but i believe there is a way to save the preset. I think it then ends up under your shape preset folder.

    You then load a Genisis 3 default character and apply the presets. (I have done it before this way)

    When im at home i can check. (But that will be 8-10 hours from now)

    Post edited by Mescalino on
  • LeanaLeana Posts: 11,842
    edited June 2018

    You can save a shaping preset for the morph, and a material preset for the textures. Or a character preset with both.

    Post edited by Leana on
  • hctilghmanhctilghman Posts: 17

    Thanks Peeps

    I too am at work. I'll give it a try once at home, before crashing that is

  • hctilghmanhctilghman Posts: 17

    It worked like an absolute charm, Thanks bunches yes

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