How to make clothes conform to a knife?
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Is there a way to make an item, such as a knife, part of a character, or other method, so that clothes will conform to it?
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Is there a way to make an item, such as a knife, part of a character, or other method, so that clothes will conform to it?
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I'm not sure what you mean.
Ok, I want a character to secrete a knife on his person, mauybe under his shirt, it will leave some sign of it being there in the shirt in the form of a slight bulge. Is it possible to simulate this, perhaps by making the knife part of the body of the character, or in any other way?
I think I follow what you mean and I think the only way woudl be via feo-graft - to 'extend' the figure. but I do not think the new mesh added is fully recognised as part of the 'parent' figure.
Thanks, how would I acheive that?
Here's ma take:
Hide everything in the scene except character and knife.
Export as obj. Un-hide everything and import saved .obj.
Hide .obj and make clothes collide with it.
You could also use the Simtenero shape reprojector to combine the figure and the knife into a morph for the character, then the shirt would automatically collide as the knife projection would be part of the character.
make the figure collide with the knife with it inside slowly edged out
or use a dForm, or do a drape with dForce if the clothing works with that.
That sounds good, that would definately work?