How to make clothes conform to a knife?

Is there a way to make an item, such as a knife, part of a character, or other method, so that clothes will conform to it?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,813

    I'm not sure what you mean.

  • PatroklosPatroklos Posts: 533

    Ok,  I want a character to secrete a knife on his person, mauybe under his shirt, it will leave some sign of it being there in the shirt in the form of a slight bulge. Is it possible to simulate this, perhaps by making the knife part of the body of the character, or in any other way?

  • SimonJMSimonJM Posts: 5,999

    I think I follow what you mean and I think the only way woudl be via feo-graft - to 'extend' the figure. but I do not think the new mesh added is fully recognised as part of the 'parent' figure.

  • PatroklosPatroklos Posts: 533

    Thanks, how would I acheive that?

  • mlominymlominy Posts: 223

    Here's ma take:

    Hide everything in the scene except character and knife.

    Export as obj. Un-hide everything and import saved .obj.

    Hide .obj and make clothes collide with it.

     

  • kaotkblisskaotkbliss Posts: 2,914

    You could also use the Simtenero shape reprojector to combine the figure and the knife into a morph for the character, then the shirt would automatically collide as the knife projection would be part of the character.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,602

    make the figure collide with the knife with it inside slowly edged out

  • Richard HaseltineRichard Haseltine Posts: 102,813

    or use a dForm, or do a drape with dForce if the clothing works with that.

  • PatroklosPatroklos Posts: 533

    You could also use the Simtenero shape reprojector to combine the figure and the knife into a morph for the character, then the shirt would automatically collide as the knife projection would be part of the character.

    That sounds good, that would definately work?

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