Glass causes hair/cloths to be invisible in viewport.

So, I am very new to this (3 weeks) and on my first creation I was making a scene with 3 females.   Realtor, mother and daughter.  The scene was to have an outside looking in but when looking through the window the certain things disappear.  The realtor is fine from what I can see but the mother and daughter had at least one article of clothing vanish along with the daughter’s hair.  Realtor and mother are Gen 3 while the daughter is Gen 8.  Realtor and mother are custom models while the daughter is Cayley morph injected.

 

Deciding what the hey I tried to render it in a low quality at first and it did show the clothing/hair there.  So going back to viewport I decided to hide the outside window only to have everything but the girls lower half shirt reappear.  The glass divider separating the walkway from upstairs was still making her shirt invisible.  Understand I am happy that in the final render the clothing and hair will be there, but do I have something setup incorrectly?

Cayley

https://www.daz3d.com/cayley-bundle-for-genesis-8-female-s

Apartment

https://www.daz3d.com/z-two-floor-living-room-and-poses

Comments

  • Sven DullahSven Dullah Posts: 7,621

    I'm afraid that is how the OpenGL (the render engine used by texture shaded style viewport) works, the way things look in the viewport is not to be trusted, you really have to render the scene to see what it actually looks like.

    It's a well known bug, OpenGL cannot handle multiple transparent surface layersfrown

  • TY.  I appreciate the sanity check as I have been going to all the settings and looking to see what I screwed up.  However, it did give me an idea for an animated screening scene.  Such as having people walk behind a screen that makes the clothing and flesh invisible.  Instead you just see the skeletal figures walking behind until they exit the other side.   A lot to learn before I get there tho.

  • fastbike1fastbike1 Posts: 4,078

    @hot88stang_21e963c5c7 "Instead you just see the skeletal figures "

    Daz figures don't have skeletons.

  • I know daz models don't actually have skeletons.  My thought was to parent a skeleton figure inside of a normal figure.  However after a lot of experimentation I believe the best plan is to create 2 figures.  One is the model and the second is the skeleton.  Use the same animation for both figures and then via the power of editing combine the 2.  This way you see a model walking towards the tinted glass then as they pass behind it my 2nd rendered footage of the skeletons walking behind it.  Means a lot of work between daz and adobe but....

  • It can be done all in one scene:

    Build your X-ray machine and give it wide columns at each end.
    Place your skeleton hidden behind the entrance column.
    Place 2 instances of your actor that will walk through the machine - one walking into it and stopping behind the entrance pillar, and the other behind the exit pillar.
    Set up your Entry actor's animation so they stop as the skeleton begins walking into the X-ray area.
    Set up the skeleton's walk cycle so it stops behind the exit pillar, and set your exit actor's walk cycle to begin as the skeleton reaches the exit.

    You'll have to position the camera so it is directly from the side of the X-ray unit, or at least enough so your entrance actor is completely hidden by the entry pillar.

     

    Alternatively you can render the skeleton's scene first and apply that as an animated texture to a plane that your actor walks behind, through to the other side. That would allow you to add post effects such as color inversion and whatnot. Or you can do those effects in the scene using more animated textures and moving objects.

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