Morphs ......
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I'm trying to figure out How To save a partial Morph. I've got a face I like from Victoria 4, I used Gen X2 to convert to G2F & G3F. The problem I had next was that the eyeballs did not stay with the head using preset poses. So then I exported the figure after applying the Morph as an .OBJ file and used Morph Loader Pro. My eyeball problem is solved but, Now it seems to have messed up some bone rigging it other parts of the figures body. Is there a way that I can select ONLY the head morph?
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Save G2F Head morph only.PNG
1289 x 919 - 753K
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Save G2F Head morph only rubber fingers.PNG
1229 x 1011 - 392K
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Save G2F Head morph only V4.PNG
1171 x 971 - 702K
Comments
Fix Bones
Edit - Figure - Rigging - Adjust Rigging To shape
For Split Morphs
https://www.daz3d.com/x-morphs
or
https://www.daz3d.com/forums/discussion/233501/customizing-morphs-using-morph-loader-pro
The main problem is the default pose of Victoria 4 isn't the default of G2F/G3F, in particular the position of the hand and the fingers, it breaks the hand poses.
About the eyes, all the converted morphs require a manually adjustment (Axis x,y,z and scale) the Sclera cut the EyeMoisture. I use Morph Fixer to restore the eyes.
About the head morph, you need to subtract the body morph or you can use V4 shape for Genesis with Genesis body and Victoria 4 head.
You have some options to prevent that rigging problem to happen. This is a common problem in case the bone positions don't match the shape of the figure you can use Adjust Rigging to Shape to fix that.
Your character shape includes the Vicoria 4 shape and that seems to be the issue.
But first of all have a closer look at the character shape morph Gen X2 had created for you. Usualy with V4 characters there is a separated head and body morph. Gen X2 has the option to recreate all separated morphs that the V4 character is made of in the target figure. If you only got an overall shape morph from the Gen X2 you can also work with a so called Headsplit dFormer like descriped in the links in the Refereces below.
Otherwise you can also export the OBJ zero the morph shapes you want to keep and use the Reverse Deformation Yes option of Morph Loader Pro. Now the new morph created with this dosn't include the morph shapes that are still dialed in on the figure before using the Morph Loader Pro.
References: