Merchant Resource Question

I'm at the very beginning stages of looking into becoming a merchant and have a question regarding the following statement made in a recent content release (EJ Face Morphs And Details for Genesis 8 Female(s)).

"MERCHANT RESOURCE: These morphs are for a final user as well as to be used as a merchant resource, provided your character is for sale, not for free. You can use these morphs mixed with your existing head morphs or reference them and list them as a requirement. You can't repack these morphs in any way, totally or partially, or claim them as your own."

I'm trying to understand precisely what the bolded part means.  So if I load G8F, use the above morphs, export to .obj, make more modifications in Blender, re-export back to Daz and set up my head and body dials.... with the expection to market the final result to Daz.... is that or is that not allowed?  If not, then any clarification as to why not would be much appreciated.

My main confusion revolves around what is meant by the word "mixed" as opposed to "repack".  It seems clear I should not be allowed to include any of the morphs in my own product (i.e. repackage them).  But then what else would the word "mixing" mean?  Wouldn't it be the same thing?  Or does mixing refer to the workflow I described above (exporting to .obj, modifying, reimporting, etc.) -- which is allowed?

Furthermore, if I modify a mesh in Blender in a way that ends up being virtually the same as a modification made first through Daz with the above morphs.... Is there a problem here?  I mean, how and where are the IP lines drawn? 

Obviously you wouldn't create in Blender a character virtually identical to an already existing product (although with so many characters available there has to be overlap in meshes).  But these are morphs which offer a creator an easy route to creating a character, or even the prototype of a character, which you could then recreate in Blender.  If you do that, at that point are you on firm ground IP wise?  I'm just flailing around here, in hopes I might approximate the actual answer to my questions.... :-)

Really hoping to understand this all better so as to steer clear of trouble and not step on any toes.  Thanks!

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,813

    You can have a single set of morph deltas (e.g. from an imported OBJ) that is a mix of changes made with these morphs and changes made in other ways (such as sculpting in a modeller). You can also treat them like any other morph set, and include a preset that will set their values if the end user has the pack installed. What you can't do is include the morph files themselves in a product.

  • AlecGrafAlecGraf Posts: 18

    Thank you Richard for putting a quick end to my over-thinking on this....

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