why do DAZ use different hidden names for bones
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once again this issue crops up
Dog8 this time trying to use BVHacker to retarget an animation
but it is an ongoing issue with aniblocks and even genesis 3 and 8 compatibly with Carrara
the bone names you see in the scene outliner do not match the hidden ones revealed upon export, import into other programs
it causes a plethora of issues and I don't understand the reason for it.
Comments
That is aggravating.