Creating a texture template for something that doesn't have one!
![jakiblue](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/069/nDBA4153C9FF3.jpg)
A question that I've been searching for the answer for about two hours. :D
How do you create a texture template for a piece of clothing that doens't come with one?
I know of UV mapper which apparently you load the .obj in that and create one that way.....but what if there is NO obj? A pair of boots in .duf file...no separate geometry. How do you do it then?
Comments
Export to Hexagon.
Create UV Map
Import UV Map.
Then you use DS to export the obj first. After that, you can use UV Mapper.
If the item has texture files, you can often use those as a template-- just be sure too keep those textures in a separate layer that you hide before creating your final textures, if you're going to share your results. :)
Oh I miss understood. :red: I though you meant the item had no uv map and you needed to make one to create textures. My bad.
It's 7am.... still 3 hours left before I go to bed. :sick:
You can go to file/ export and choose wavefront object as the file type.
Mapping can be done in uv mapper...make sure you check out the hot keys and the tutorials at their site. The hot keys will allow you to select a particular group and make it invisible which allows you to use different mapping types on different parts and also use separate maps for different parts.
You have a Item that comes with textures as it is in DUF format. I assume it has a texture you can apply.
All you need to do is Right click the Texture/Material icon and then do Browse to File location. You should then be in the folder that holds the textures. You select one, I would do Diffuse and COPY it. Close DS at this point. Go to a folder you wish to work in with a 2D art program and PASTE the texture file into it. Now open that file in the 2D art Program. Create a LAYER and then use the Texture below your layer as the template to make your texture on in your layer above it. Once done SAVE your Layer as a New texture.
That's what a lot of gamers used to do when they didn't have the original uv's but its not as effective as using a template. It's harder to match seams without a template.
Edited to add its my impression that Jaki wanted to do this as it didn't have a map.
not really. it has ONE default texture jpg only, and it doesn't cover the buckles and straps. Which is why I needed a FULL texture template. :D
yep that's what I meant. :D
I didn't realize you import it as obj and THEN use the uv mapper to create the template. :D
Also, Stitch Witch can make really nice templates for you with seam guides and colorized mat zones. You do need to export the obj first, naturally. Pen posted good detailed instructions for that step. :)
yep that's what I meant. :D
I didn't realize you import it as obj and THEN use the uv mapper to create the template. :D
You need to have an object file to get it into uv mapper...you can map in hex by sending via the bridge but I wouldn't recommend it as mapping in hex is a pain.
@Zi, glad I got it right I'm not on the computer and couldn't check.
You can go to file/ export and choose wavefront object as the file type.
Mapping can be done in uv mapper...make sure you check out the hot keys and the tutorials at their site. The hot keys will allow you to select a particular group and make it invisible which allows you to use different mapping types on different parts and also use separate maps for different parts.
aha! export it! i never even thought of that. :headdesk:
i had a quick look through the uv mapper doc - it was a tut on a poser figure, Judy or something. I don't quite get the "use separate maps for different parts" which sounds good.
oh my gosh, stitch witch!! i completely forget I had that!!!
That's what a lot of gamers used to do when they didn't have the original uv's but its not as effective as using a template. It's harder to match seams without a template.
Edited to add its my impression that Jaki wanted to do this as it didn't have a map.
LOL i've done that many times when I was making something for my own use. But this one, I want to do as a freebie, and share it, see if it's any good. :D
I only posted what I did as a quick work around, If the Item is not fully UV'ed then a New UV will be Needed. I do miss the days when most items came with the template links.
Me too. I was quite surprised to not see a template for it.
aha! export it! i never even thought of that. :headdesk:
i had a quick look through the uv mapper doc - it was a tut on a poser figure, Judy or something. I don't quite get the "use separate maps for different parts" which sounds good.
Sorry....not on the computer so I can't give specifics but one of the menu options is hot keys and gives a list of the hot keys. In the selection menu you can select by material groups and then hide which groups you don't want to be effected. I used this to use different mapping for different parts of the mesh. Also if you want them on separate maps it lets you hide them and then export the map while its hidden. If I remember correctly you need to tick a box that says exclude hidden parts.
Hope that helps....feel free to ask if I haven't explained very clearly. I had a shitty day and I'm a bit brain dead.
God auto correct is annoying sometimes.
oh my gosh, stitch witch!! i completely forget I had that!!!
StitchWitch is really the best, if you have it.
StitchWitch is really the best, if you have it.
Plus, since you have it... you might want to use it to make the textures! ;)
In case anyone (like me) wants more info on Stitch Witch 1 and how to use it.......
http://www.sharecg.com/v/30532/related/3/Text-Entry-Tutorial/Stitch-Witch-Magic-01
No idea if the person who made this tutorial is still around or if he ever did a "part two" but now I have a little more info on the product I'll spend the $50.00 on.......
http://www.daz3d.com/stitch-witch-1
I know Richard said he was going to do a Part 2, but I don't think he ever finished and posted it anywhere.
If you've never used SW before, Part 1 is informative.
I didn't reinstall SW on this laptop when I got it 2 years ago, mostly because I was so used to using Photoshop or Paint Shop Pro (which ever was handy at the time), but SW is nice for those who've never done any texturing before.
Sanbie has great tutorials for StitchWitch too:
http://pfdlives.com/pfd/index.php?board=36.0