Creating a texture template for something that doesn't have one!

jakibluejakiblue Posts: 7,281
edited December 1969 in The Commons

A question that I've been searching for the answer for about two hours. :D

How do you create a texture template for a piece of clothing that doens't come with one?

I know of UV mapper which apparently you load the .obj in that and create one that way.....but what if there is NO obj? A pair of boots in .duf file...no separate geometry. How do you do it then?

Comments

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Export to Hexagon.
    Create UV Map
    Import UV Map.

  • zigraphixzigraphix Posts: 2,787
    edited December 1969

    Then you use DS to export the obj first. After that, you can use UV Mapper.

    If the item has texture files, you can often use those as a template-- just be sure too keep those textures in a separate layer that you hide before creating your final textures, if you're going to share your results. :)

  • ghastlycomicghastlycomic Posts: 2,531
    edited December 1969

    Oh I miss understood. :red: I though you meant the item had no uv map and you needed to make one to create textures. My bad.

    It's 7am.... still 3 hours left before I go to bed. :sick:

  • PendraiaPendraia Posts: 3,598
    edited December 1969

    jakiblue said:
    A question that I've been searching for the answer for about two hours. :D

    How do you create a texture template for a piece of clothing that doens't come with one?

    I know of UV mapper which apparently you load the .obj in that and create one that way.....but what if there is NO obj? A pair of boots in .duf file...no separate geometry. How do you do it then?

    You can go to file/ export and choose wavefront object as the file type.

    Mapping can be done in uv mapper...make sure you check out the hot keys and the tutorials at their site. The hot keys will allow you to select a particular group and make it invisible which allows you to use different mapping types on different parts and also use separate maps for different parts.

  • JaderailJaderail Posts: 0
    edited July 2013

    You have a Item that comes with textures as it is in DUF format. I assume it has a texture you can apply.

    All you need to do is Right click the Texture/Material icon and then do Browse to File location. You should then be in the folder that holds the textures. You select one, I would do Diffuse and COPY it. Close DS at this point. Go to a folder you wish to work in with a 2D art program and PASTE the texture file into it. Now open that file in the 2D art Program. Create a LAYER and then use the Texture below your layer as the template to make your texture on in your layer above it. Once done SAVE your Layer as a New texture.

    Post edited by Jaderail on
  • PendraiaPendraia Posts: 3,598
    edited July 2013

    Jaderail said:
    You have a Item that comes with textures as it is in DUF format. I assume it has a texture you can apply.

    All you need to do is Right click the Texture/Material icon and then do Browse to File location. You should then be in the folder that holds the textures. You select one, I would do Diffuse and COPY it. Close DS at this point. Go to a folder you wish to work in with a 2D art program and PASTE the texture file into it. Now open that file in the 2D art Program. Create a LAYER and then use the Texture below your layer as the template to make your texture on the layer above it. Once done SAVE your Layer as a New texture.


    That's what a lot of gamers used to do when they didn't have the original uv's but its not as effective as using a template. It's harder to match seams without a template.

    Edited to add its my impression that Jaki wanted to do this as it didn't have a map.

    Post edited by Pendraia on
  • jakibluejakiblue Posts: 7,281
    edited December 1969

    Jaderail said:
    You have a Item that comes with textures as it is in DUF format. I assume it has a texture you can apply.

    All you need to do is Right click the Texture/Material icon and then do Browse to File location. You should then be in the folder that holds the textures. You select one, I would do Diffuse and COPY it. Close DS at this point. Go to a folder you wish to work in with a 2D art program and PASTE the texture file into it. Now open that file in the 2D art Program. Create a LAYER and then use the Texture below your layer as the template to make your texture on in your layer above it. Once done SAVE your Layer as a New texture.

    not really. it has ONE default texture jpg only, and it doesn't cover the buckles and straps. Which is why I needed a FULL texture template. :D

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    Oh I miss understood. :red: I though you meant the item had no uv map and you needed to make one to create textures. My bad.

    It's 7am.... still 3 hours left before I go to bed. :sick:

    yep that's what I meant. :D

    I didn't realize you import it as obj and THEN use the uv mapper to create the template. :D

  • zigraphixzigraphix Posts: 2,787
    edited December 1969

    Also, Stitch Witch can make really nice templates for you with seam guides and colorized mat zones. You do need to export the obj first, naturally. Pen posted good detailed instructions for that step. :)

  • PendraiaPendraia Posts: 3,598
    edited July 2013

    jakiblue said:
    Oh I miss understood. :red: I though you meant the item had no uv map and you needed to make one to create textures. My bad.

    It's 7am.... still 3 hours left before I go to bed. :sick:

    yep that's what I meant. :D

    I didn't realize you import it as obj and THEN use the uv mapper to create the template. :D

    You need to have an object file to get it into uv mapper...you can map in hex by sending via the bridge but I wouldn't recommend it as mapping in hex is a pain.

    @Zi, glad I got it right I'm not on the computer and couldn't check.

    Post edited by Pendraia on
  • jakibluejakiblue Posts: 7,281
    edited December 1969

    Pendraia said:
    jakiblue said:
    A question that I've been searching for the answer for about two hours. :D

    How do you create a texture template for a piece of clothing that doens't come with one?

    I know of UV mapper which apparently you load the .obj in that and create one that way.....but what if there is NO obj? A pair of boots in .duf file...no separate geometry. How do you do it then?

    You can go to file/ export and choose wavefront object as the file type.

    Mapping can be done in uv mapper...make sure you check out the hot keys and the tutorials at their site. The hot keys will allow you to select a particular group and make it invisible which allows you to use different mapping types on different parts and also use separate maps for different parts.

    aha! export it! i never even thought of that. :headdesk:

    i had a quick look through the uv mapper doc - it was a tut on a poser figure, Judy or something. I don't quite get the "use separate maps for different parts" which sounds good.

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    zigraphix said:
    Also, Stitch Witch can make really nice templates for you with seam guides and colorized mat zones. You do need to export the obj first, naturally. Pen posted good detailed instructions for that step. :)

    oh my gosh, stitch witch!! i completely forget I had that!!!

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    Pendraia said:
    Jaderail said:
    You have a Item that comes with textures as it is in DUF format. I assume it has a texture you can apply.

    All you need to do is Right click the Texture/Material icon and then do Browse to File location. You should then be in the folder that holds the textures. You select one, I would do Diffuse and COPY it. Close DS at this point. Go to a folder you wish to work in with a 2D art program and PASTE the texture file into it. Now open that file in the 2D art Program. Create a LAYER and then use the Texture below your layer as the template to make your texture on the layer above it. Once done SAVE your Layer as a New texture.


    That's what a lot of gamers used to do when they didn't have the original uv's but its not as effective as using a template. It's harder to match seams without a template.

    Edited to add its my impression that Jaki wanted to do this as it didn't have a map.

    LOL i've done that many times when I was making something for my own use. But this one, I want to do as a freebie, and share it, see if it's any good. :D

  • JaderailJaderail Posts: 0
    edited December 1969

    I only posted what I did as a quick work around, If the Item is not fully UV'ed then a New UV will be Needed. I do miss the days when most items came with the template links.

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    Jaderail said:
    I only posted what I did as a quick work around, If the Item is not fully UV'ed then a New UV will be Needed. I do miss the days when most items came with the template links.

    Me too. I was quite surprised to not see a template for it.

  • PendraiaPendraia Posts: 3,598
    edited July 2013

    jakiblue said:
    Pendraia said:
    jakiblue said:
    A question that I've been searching for the answer for about two hours. :D

    How do you create a texture template for a piece of clothing that doens't come with one?

    I know of UV mapper which apparently you load the .obj in that and create one that way.....but what if there is NO obj? A pair of boots in .duf file...no separate geometry. How do you do it then?

    You can go to file/ export and choose wavefront object as the file type.

    Mapping can be done in uv mapper...make sure you check out the hot keys and the tutorials at their site. The hot keys will allow you to select a particular group and make it invisible which allows you to use different mapping types on different parts and also use separate maps for different parts.

    aha! export it! i never even thought of that. :headdesk:

    i had a quick look through the uv mapper doc - it was a tut on a poser figure, Judy or something. I don't quite get the "use separate maps for different parts" which sounds good.

    Sorry....not on the computer so I can't give specifics but one of the menu options is hot keys and gives a list of the hot keys. In the selection menu you can select by material groups and then hide which groups you don't want to be effected. I used this to use different mapping for different parts of the mesh. Also if you want them on separate maps it lets you hide them and then export the map while its hidden. If I remember correctly you need to tick a box that says exclude hidden parts.

    Hope that helps....feel free to ask if I haven't explained very clearly. I had a shitty day and I'm a bit brain dead.

    God auto correct is annoying sometimes.

    Post edited by Pendraia on
  • KeryaKerya Posts: 10,943
    edited December 1969

    jakiblue said:
    zigraphix said:
    Also, Stitch Witch can make really nice templates for you with seam guides and colorized mat zones. You do need to export the obj first, naturally. Pen posted good detailed instructions for that step. :)

    oh my gosh, stitch witch!! i completely forget I had that!!!

    StitchWitch is really the best, if you have it.

  • zigraphixzigraphix Posts: 2,787
    edited December 1969

    Kerya said:
    jakiblue said:
    zigraphix said:
    Also, Stitch Witch can make really nice templates for you with seam guides and colorized mat zones. You do need to export the obj first, naturally. Pen posted good detailed instructions for that step. :)

    oh my gosh, stitch witch!! i completely forget I had that!!!

    StitchWitch is really the best, if you have it.

    Plus, since you have it... you might want to use it to make the textures! ;)

  • Aave NainenAave Nainen Posts: 1,108
    edited December 1969

    In case anyone (like me) wants more info on Stitch Witch 1 and how to use it.......

    http://www.sharecg.com/v/30532/related/3/Text-Entry-Tutorial/Stitch-Witch-Magic-01

    No idea if the person who made this tutorial is still around or if he ever did a "part two" but now I have a little more info on the product I'll spend the $50.00 on.......

    http://www.daz3d.com/stitch-witch-1

  • Miss BMiss B Posts: 3,071
    edited December 1969

    I know Richard said he was going to do a Part 2, but I don't think he ever finished and posted it anywhere.

    If you've never used SW before, Part 1 is informative.

    I didn't reinstall SW on this laptop when I got it 2 years ago, mostly because I was so used to using Photoshop or Paint Shop Pro (which ever was handy at the time), but SW is nice for those who've never done any texturing before.

  • KeryaKerya Posts: 10,943
    edited December 1969

    Sanbie has great tutorials for StitchWitch too:
    http://pfdlives.com/pfd/index.php?board=36.0

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