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© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Perfect Richard! I made a stretch test in 20 extreme pose especially in the crotch area. Do you believe if I say that with no front bend legs morphs yet, deformations in the crotch area is pratically zero?
Take a look at the pics: https://www.facebook.com/media/set/?set=a.614986985561354.1073741846.100011501748043&type=1&l=5b0c8ee3eb
Success!
The link isn't working for me, but I'm glad you've sorted everything out.
Really the link doesn't work for you? Why? If I try to click over see the page! I uploaded here a snapshot of some of them. Anyway thanks Richard! You gave me an hand to solve this technical defect to get success again! Great!
Thank you - that looks good.
I probably couldn't see the image as I don't have a Facebook account, or maybe it just needed some more scripts allowed to run.
You welcome Richard! Always a pleasure find solutions for Daz Studio together.
I think that also if you don't have account on Facebook you can see the public images. Anyway I will see why!
Yes, any pose working well! I used pose where bending extreme and wow, no break! Just I will load frontal corrective morphs to see whaat happen. But anyway is already amazing work!.
Hey Richard! A question that make me crazy about the weight map (blue and red) to rig shoes and boots.
After pose zero the shoes (they will deform, ok) I start to paint the weight map like everyone's do. Choose the feet (or shine etc.), going to select weight map, choose the paint brush, size and more, symmetry, ok.
Then, holding down CTRL button, I start to paint the blue map. Here happen something that in the video of others don't happen. I mean, when I start to paint, the blue line erasing, ok, but when I meet the red map, the brush start to melt the mesh!!!!! Why?!?! I see in the videos that they paint the map so smoothly and whistling, and I see the shoe take shape!
And, about symmetry, I click to activate, but seems like doesn't work in the opposite shoe.
Thanks! :D
Symmetry is, I believe, very sensitive.
"Painting with blue" is subtracting weight (influence) from the bone - as you paint into the red (weighted) areas you are telling the bone not to affect those, so they snap back to the position of the parent bone's pose (subtracting weight puts it onto the parent, the total weight must always add to 1 unless you turn normalisation off, which isn't recommendable for basic rigging).
Thank you Richard!!!!!!