Facegen Help with Eye Distortion

I just picked up Facegen and I've had some mixed results with it, but overall I'm pleased. It's a good springboard for creating interesting asymmetrical characters. But the eyes keep getting distorted. This is a known problem, but I think I might have a solution, I just don't know how to execute it. Could you just swap out the distorted eyeballs in a program like Zbrush with a fresh set from your base Genesis model? Does anyone know how to do this and still keep the active points count intact? Thanks!

Comments

  • GreybroGreybro Posts: 2,505

    I haven't had any distorted eyes but sometimes part of the skin gets up on the eye maps. I solved this by using commerical eye materials

  • nonesuch00nonesuch00 Posts: 18,320

    If you pose a FaceGen sets of eyes looking to the extreme left or extreme right they seem to distort but I think regular Genesis 8 eyes do that as well.

  • infinitetofuinfinitetofu Posts: 105

    So I figured out how to do it, but with one small problem. I exported just the eyeballs into Zbrush, added it as a subtool to my Facegen morph, deleted the mesh of the distorted eyeballs, and replaced them with the pristine eyeballs, merged them and voila! I had perfect eyeballs inside my facegen's head. But I had to create a polymesh 3d in order to do it and I lost the grouping (not sure what that exactly means) and now it exports as a prop obj, not as a morph for a triax weighted figure. So I would now need to convert this "prop" into a genesis 8 female rigged figure. That's gotta be a piece of cake, right?

  • infinitetofuinfinitetofu Posts: 105

    I figured it out. I'm not sure exactly how I did it, but essentially it's the same as above without converting the morph and eyeballs to polymesh tools and then just merging them down. Worked like a charm.

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