Zbrush morph breaks posing

Hello everyone!

I'm new to working between DAZ Studio and ZBrush, and I just made a whole head sculpt by using GF8 as a base. I was able to load the created morph in DAZ smoothly, but there's heavy distortion occuring when I attempt to close the eyelids, they don't follow the eyeball.

Are there parts of the model that you shouldn't touch in Zbrush to not mess with posing in DAZ? I wonder if it's safer to use existing morphs in DAZ to create a face close from what I want to do, then use Zbrush for more details?

Thanks in advance for the answers!

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Comments

  • Richard HaseltineRichard Haseltine Posts: 102,805

    You may just need to adjust the rigging to the shape, though getting the eyes right can be tricky from what others have said - Edit>Figure>Rigging>Adjust Rigging to Shape. You may also, or instead, need a morph to correct the eyelid. Once you have a solution you will need to link the chnages to your morph, via ERC Freeze.

  • Thank you, it's better with the rigging adjusted! Still not perfect as the eye is poking through the closed eyelid, but that's my fault since I messed with the eyeball in ZBrush. The eyelid also doesn't conform to the lower lid shape. I'll see if I can use some morphs to correct that. I never heard about ERC Freeze before, so I'll look into it.

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