Zbrush morph breaks posing
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Hello everyone!
I'm new to working between DAZ Studio and ZBrush, and I just made a whole head sculpt by using GF8 as a base. I was able to load the created morph in DAZ smoothly, but there's heavy distortion occuring when I attempt to close the eyelids, they don't follow the eyeball.
Are there parts of the model that you shouldn't touch in Zbrush to not mess with posing in DAZ? I wonder if it's safer to use existing morphs in DAZ to create a face close from what I want to do, then use Zbrush for more details?
Thanks in advance for the answers!
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Sans titre.png
339 x 181 - 81K
Comments
You may just need to adjust the rigging to the shape, though getting the eyes right can be tricky from what others have said - Edit>Figure>Rigging>Adjust Rigging to Shape. You may also, or instead, need a morph to correct the eyelid. Once you have a solution you will need to link the chnages to your morph, via ERC Freeze.
Thank you, it's better with the rigging adjusted! Still not perfect as the eye is poking through the closed eyelid, but that's my fault since I messed with the eyeball in ZBrush. The eyelid also doesn't conform to the lower lid shape. I'll see if I can use some morphs to correct that. I never heard about ERC Freeze before, so I'll look into it.