Eye pose slightly off in Iray
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Hi folks,
I'm having a really hard time posing the eyes of different G8F-based models when rendering with Iray. I do the posing in Cartoon textured mode and set the eyes to point to the main camera. (resetting eye parameters to 0 before using Point to). But when I render in Iray the eyes go slightly off-camera, so I have to fiddle around with manual settings in an endless hit or miss, going back and forth from Cartoon to Iray render, which is extremely slow and frustrating. I have also tried pointing the eyes to a Null positioned slightly off-camera, which doesn't solve the problem because one eye will always look off.
What am I doing wrong?
Thanks in advance
Comments
You are probably not doing anything wrong, as recent versions of Studio "broke" the "Point To" slightly, and it's enough to cause what you are seeing. There are one or two products that fix this, but I am hopeful that the problem will be fixed by Daz in the near future. In the meantime, I'll keep adjusting eyes manually, and save my money for other things. Best of luck.