[SOLVED] Custom Clothing Help For Gen 2
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Hey Guys, So I've made a custom shirt for a specific morph which I had exported. I sculpted the shirt to that morph and then followed this tutorial. When I used the transfer utility on that gen 2 morph I got horrendous results.
However, when I use the vanilla Gen 2 figure (no morphs or modifiers) the transfer utility doesn't distort the mesh. However the bones are not correctly placed. So I believe I've done this backwards where I was should have created the shirt for the base Gen2 figure and then modified it as a morph to conform to the final gen 2 morph I want to use the shirt with. Is there anyway I can use the shirt with the transfer utility without having to redo the shirt
to follow the workflow I mentioned prior? Is the distortion I'm getting a weight painting issue and if so can I use blender to rig and weight paint the shirt and then import it into daz3d?
Any help would be much appreciated!
Comments
Did you follow te link to http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/modeling_against_a_genesis_shape/start ?
Awesome, now I'm starting to see results here. I am however getting some issues with this sort of crumpled stretching look in certain spots where it seems like verts are being pulled to certain regions. Is this fixed by importing the original shape with morph loader as suggested in your referenced link? I haven't had much luck with it so far. Is there another way to fix this issue? I've used a script in daz called "fit control" to help remove
some of the crumpling/stretching. Is it possible to more finely tune the bones/weight maps in blender?
Okay I've actually solved this using morphs (as I'm sure you all knew) ! I had to play around with it but the link pretty much has the information there!
Thanks Richard!
If it's happening while posing it's most likely a need to smooth or adjust the weight maps.