dForce Springs Question.

When I load a clothing and add Dynamics to an object. It runs these calculation springs deal. My question is, is there a way to save the calculation? Because it runs, every time I run the simulation. So if I clear the simulation and try again it starts all over again. I dont mind that it calculates. Thats expected. But does it have to calculate the same thing every time I hit the simulate button?...

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Comments

  • Richard HaseltineRichard Haseltine Posts: 102,255

    As far as I know, yes - after all, the vlaues might have chnaged if you've adjusted (via morph or pose or dForm) the mesh (the springs are, as I understand the process, the edges between the vertices).

  • PaintboxPaintbox Posts: 1,633

    Dforce objects with less vertices take considerably less time. Clothing thats super detailed takes a long time. 

  • Richard Haseltine said:

    As far as I know, yes - after all, the vlaues might have chnaged if you've adjusted (via morph or pose or dForm) the mesh (the springs are, as I understand the process, the edges between the vertices).

    please excuse my resurrecting such an old thread, but...

    i have noticed with dforce stuff i have bought from the store that's been properly set up by the PA, it will almost instantly start simulating a solution regardless of what morphs or poses are applied to the figure.

    with my own stuff, which has only had the basic transfer util rigging applied to it, it does the 'spring thing' every time, even if the item is absurdly simple (e.g. single surface skirt, etc.) - is there anything i can do to speed things up?

  • MadaMada Posts: 2,016

    Make sure there's no intersecting mesh from the outfit with Genesis. On the simulations setting tab go to the menu dropdown in the top right corner, dforce -> Select dforce Starting Collision Vertices and with the geometry editor tool go to vertex mode. That will show you the problem areas where the outfit is colliding with the figure. 

  • clivewil2 said:

    Richard Haseltine said:

    As far as I know, yes - after all, the vlaues might have chnaged if you've adjusted (via morph or pose or dForm) the mesh (the springs are, as I understand the process, the edges between the vertices).

    please excuse my resurrecting such an old thread, but...

    i have noticed with dforce stuff i have bought from the store that's been properly set up by the PA, it will almost instantly start simulating a solution regardless of what morphs or poses are applied to the figure.

    with my own stuff, which has only had the basic transfer util rigging applied to it, it does the 'spring thing' every time, even if the item is absurdly simple (e.g. single surface skirt, etc.) - is there anything i can do to speed things up?

    How dense is the geometry, look in wirefame mode. The log file (Help>Troubleshooting>View Log File) gets the messages, that will let you see how much the edge legths are undershooting the minimum offset value - if it's not too bad you can compensate by lowering the offset.

  • clivewil2clivewil2 Posts: 129
    edited February 2021

    thanks to you both, you've given me a couple of interesting things i can look into.

    Post edited by clivewil2 on
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