Hair not fitting G8F character

I just purchased the Wild Wind Hair for G8F https://www.daz3d.com/wild-wind-hair-for-genesis-8-females and it is not fitting correctly on a younger G8F I have. Is this something I am stuck with now and forced to look for another hair or can it be manually adjusted to fit properly? Any suggestions would be appreciated.

Comments

  • Syrus_DanteSyrus_Dante Posts: 983
    edited July 2018

    I do adjust almost every hair item I use with fair fit morphs for my characters done with a few DFormers and adding a Smoothing Modifier.

    You can adjust the overall volume or try to fix some individual strands or bangs to move them around or scale them.

    Here are a few things you can do with hair and DFormers:

    • select the hair and create a DFormer
    • select the DFormer Field and scale it up untill all vertices influence points turn red on the hair
    • select the DFormer itself and scale it down - to shrink the hair to match the figure head scale
    • optional: select the hair and add a Smoothing Modifier - let the hair collide with the figure head so the hair dosn't intersect - may set the Collision Iterations higher but keep the Smoothing low
    • optional: add more DFormers place and scale the DFormer Field to an area you want to fix - then try to scale, translate or even rotate the DFormer and see how the hair deforms - the collision will update to keep the hair outside the head
    • optional: select the DFormer Field - switch to Weight Map Brush - open the Tool Settings pane and click the Add Map button to create a Weight Map on the hair that you can edit now with paint or the Fill Selected weights on selected faces like only the bangs
    • go to the DFormer pane and click Spawn Morph - you can dial up the morph and delete the DFormers - or you turn down all the DFormer influence in the Parameters pane there are properties for that
    • optional: also bake the Smoothing Modifier collision to the shrink morph with: hiding all but the hair fitted to the figure - exporting an OBJ of the current shape - turn off the Smoothing Modifier and the shink morph - load the OBJ as a new shape morph with MorphLoaderPro
    • finaly save the Morph Asset(s)

     

    Post edited by Syrus_Dante on
  • scorpioscorpio Posts: 8,484
    edited July 2018

    Don't fit the hair to the figure just parent it to the head and you can use the translate dials to move it into position and the scale dials to get it to fit, it sometimes helps to make it a bit smaller than the head and then add a smoothing modifier and put collision as the figure.

    Post edited by scorpio on
  • Ted BerlinTed Berlin Posts: 106

    I will have to try this, thanks scorpio and Syrus

  • JonnyRayJonnyRay Posts: 1,744

    You might find some help taking a look at this Daz 3D tutorial on using the various shaping tools to help with posing hair.

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