Any1 ever port Daz Model to Game?

TimingisEverythingTimingisEverything Posts: 112
edited July 2013 in The Commons

Im in the process of doing so, I didn't know Daz boasted so many tools for this type of thing.... 2 words.... Polygon selecter. its really all you need

I know daz models can be a little high poly, but the Optimizer modifier in 3DS Max takes care of that, and you also can manually delete vertices if you feel the need to.


Just letting people know that it CAN be done. go for it

Daz is pretty amazing.

Post edited by TimingisEverything on

Comments

  • SiscaSisca Posts: 875
    edited December 1969

    Just make sure you have the appropriate Game License to use the content in your game.

    Commercial: http://www.daz3d.com/commercial-game-developer-license
    Indie: http://www.daz3d.com/indie-game-developer-license

    Also, be aware that not everything in the Daz store falls under that license so make sure you double check.

  • ChoholeChohole Posts: 33,604
    edited December 1969

    In fact the DAZ 3D game license only covers Daz Originals. There are 1 or 2 PAs who allow their stuff to be used in games, after purchasing a separate game license for their products. The rest of the PAs do not.

    Adding to that the game license only covers New games. THere is no way you can add DAZ 3D figures into a game which is already in existence.

  • TimingisEverythingTimingisEverything Posts: 112
    edited December 1969

    Woa, I didn't even know such a thing existed. Thanks for the heads up.

    Now Im curious how many commercial game developers have used Daz models.

  • pwiecekpwiecek Posts: 1,582
    edited December 1969

    As a matter of fact, licenses to use the mesh rather than just still or animated images are relatively recent. Prior to that, models that could be used in a game were quite expensive. So, if you are getting models from anywhere, its best to check the terms of service before using them for anything other than rendering.

  • icprncssicprncss Posts: 3,694
    edited December 1969

    Actually Decimator and Texture Atlas are much better at it and were designed for Game Developers.

    Texture Atlas is still free. If you are using the free copy of DS, you will have to purchase a license for Decimator. It is only included in the paid version of DS4Pro.

    It is not included in the free version due to prior licensing agreements with the designers.

  • Swawa3DSwawa3D Posts: 231
    edited December 1969

    I've seen a few people get a DAZ figure into a game engine but I don't think I've ever seen anyone do a complete real time 3D game with it yet. I'd love to know if there are any examples out there.

    I hear it's usually preferred to make models from scratch for games for them to be optimal but that is time consuming. You can try optimizers on DAZ figures but I would think you would need to get your hands dirty, the joint areas might need special attention if you want animation to look decent.

    When I have the resources, I would love to try using DAZ figures in original games made with Unreal Developer's Kit: http://www.unrealengine.com/udk/

    You can also mod many existing games, adding in custom characters, geometry, etc. You would have to rig the mesh to the game's skeleton unless you want to do a lot more work setting up animations and all that. It also may be a lot easier to just tweak an existing game character (which is something I have done). Aside from needing the DAZ game license I'm not sure if there would be other legal issues, you would have to look it up. Many games made with Unreal Engine 3 & Valve's Source engine have huge modding communities. Games like Skyrim and Fallout also have huge communities as well.

    Game design is usually a huge undertaking. A lot of games have hundreds of people working on them for years. Although there are a some indies out there that have made it. I studied all aspects of game design for a few years but I felt spread too thin so I started focusing on 3D design and doing renders with DAZ although at some point I'd like to get back into it.

  • Dream CutterDream Cutter Posts: 1,224
    edited July 2013

    I have V5 in a working game now. It will be published soon. You can see a betas and test games published as WebGL , Android and .EXE at some of my hobby sites: http://1-ogg.com http://FarmPeeps.com http://www.3dnld.com/

    Post edited by Dream Cutter on
  • JaderailJaderail Posts: 0
    edited December 1969

    I can Recommend DARK Basic Pro and all the tools from TGC if your into 3D game design. I used to be and Did try a few Decimated figure meshes in the Rigging tool. It was fast and easy. I never did more than try, as I'm no longer into game design.

  • MattymanxMattymanx Posts: 6,949
    edited December 1969

    If you are porting models for your own personal use and you do not plan to distribute them then there is no need for an additional licence as you are not distributing property that is not yours. If you are doing this with plans of selling or giving away a game you make or and addon to an excisting game then you will need the developers licence and you will need to stick to using content that is licenced for such.

  • TimingisEverythingTimingisEverything Posts: 112
    edited December 1969

    The Decimator looks pretty cool. Seems like it could speed up your workflow and renders.

    @Swawa3D Im the same way, I started working on game design early on but left it due to isolation. I really wish I would have stuck with it though. Now I think it may be better to gather my financial resources and organize a small development team if I ever plan on picking it back up.

  • TimingisEverythingTimingisEverything Posts: 112
    edited December 1969

    Mattymanx said:
    If you are porting models for your own personal use and you do not plan to distribute them then there is no need for an additional licence as you are not distributing property that is not yours. If you are doing this with plans of selling or giving away a game you make or and addon to an excisting game then you will need the developers licence and you will need to stick to using content that is licenced for such.

    cool I didn't intend on any distribution of any kind.

  • Swawa3DSwawa3D Posts: 231
    edited December 1969

    @Swawa3D Im the same way, I started working on game design early on but left it due to isolation. I really wish I would have stuck with it though. Now I think it may be better to gather my financial resources and organize a small development team if I ever plan on picking it back up.

    I like the idea of collaborating when it comes to game development but I also like to have full creative control (or at least a strong influence & share a very similar vision with the team). I was trying to learn everything... programming, modeling, texturing, rigging, animation, level design, etc. and it was just taking forever. If I get back into game design I would probably try to put together a nice simple prototype and then do a kickstarter so I can fund a team and hopefully be able to work on it full time.

    I highly recommend the Unreal Development Kit for anyone looking to develop high end 3D games. It is versatile & has the power to produce AAA quality games but is more accessible to indie developers. It uses an updated unreal engine 3 but I'm pretty sure they will upgrade it to 4 after a while. It's free to work with until your ready to sell your game then there is a small fee & they take a % of profits. It can port to PC, MAC, iOS & consoles (if you get licensing). The other nice thing is games that have mod support that use Unreal Engine 3 or UDK have a similar editor which makes it great for learning.

  • lface8lface8 Posts: 126
    edited December 1969

    Swawa3D said:
    I've seen a few people get a DAZ figure into a game engine but I don't think I've ever seen anyone do a complete real time 3D game with it yet. I'd love to know if there are any examples out there.

    I watch a youtube series called "Two Best Friends Play." It's basically MST3K with video games. Anyways, every once in a while they have an episode dedicated to Xbox Live Indie games and there have been quite a few instances with Daz products in them. A few have just been animated pictures, but some have had animated cutscenes (well, the intro was animated,) old school RPG style text elements with pictures, and then actual gameplay.
  • Herald of FireHerald of Fire Posts: 3,504
    edited July 2013

    Not sure about Daz Models, but I do recall an old Wii game which had Sadie and Sam of 3D Universe on the box art. I'll have to dig around to see if I can find the artwork in question. I believe it was a spots game of some kind. I haven't actually played the game so I have no idea if either Sadie or Sam show up in-game or whether it's just for artistic purposes.

    Post edited by Herald of Fire on
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