Primitive Color and image Rotation

Hi all

I am using a primitive and added an image to it to act as a logo on a wall. But it's blue and looks like it's swopped horizontally and verically.

If i swop the actual plane then the image/lettering is still wrong. Any ideas?

 

primitiveTEXT.JPG
1604 x 821 - 581K

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,805

    Try switching the axis option (positive to negative or vice versa) when crating the primitive. Other than that, whata re you surface settings? Are you rendering in Iray or 3Delight?

  • macleanmaclean Posts: 2,438

    You can flip the image by setting Horizontal Offset to -1 (in Iray or 3Delight). But do as Richard says and check the axis because it shouldn't be flipped in the first place.

  • plarffplarff Posts: 278

    Hi All

    Ill let you know what the surface settings are as soon as i am home.... Rendering in IRay for most part. But is this something i have to apply on the primitive or part of my Render settings?

  • macleanmaclean Posts: 2,438

    On the primitive for both. For Richard's tip, you have to do it when you create the primitive. For mine, go to the Surface pane and select the primitive's material.

  • plarffplarff Posts: 278
    edited July 2018
    maclean said:

    On the primitive for both. For Richard's tip, you have to do it when you create the primitive. For mine, go to the Surface pane and select the primitive's material.

    Ok ive done as you said, cant find the material option?

     

    primitivesurfaces.JPG
    561 x 535 - 57K
    Post edited by plarff on
  • jestmartjestmart Posts: 4,449

    Default is the material.

  • plarffplarff Posts: 278
    jestmart said:

    Default is the material.

    I am sorry but i still dont understand what to change???

  • plarffplarff Posts: 278

    I solved the issue... Primitives dont like png with transparent background.

Sign In or Register to comment.