Daz Studio Pro BETA - version 4.11.0.335! (*UPDATED*)

1101113151632

Comments

  • Your links don't show any images.

    They should be working now.

  • AllenArtAllenArt Posts: 7,169
    edited October 2018

    I'm not sure I understand your problem. If you have nothing to reflect but a dark background, that's what your reflective surfaces are going to reflect. This doesn't seem unusual to me. The one with the rendered background looks better because there's something to reflect (other than a plain dark background).

    Laurie

    Post edited by AllenArt on
  • AllenArt said:

    I'm not sure I understand your problem. If you have nothing to reflect but a dark background, that's what your reflective surfaces are going to reflect. This doesn't seem unusual to me. The one with the rendered background looks better because there's something to reflect.

    Laurie

    This happens even inside a room where there is something to reflect.

  • AllenArt said:

    I'm not sure I understand your problem. If you have nothing to reflect but a dark background, that's what your reflective surfaces are going to reflect. This doesn't seem unusual to me. The one with the rendered background looks better because there's something to reflect (other than a plain dark background).

    Laurie

    Ok nevermind. You were right. The last time I put her in a room, it was open on one side, and I must have caught the lack of reflection from that side.

  • barbultbarbult Posts: 24,755
    AllenArt said:

    I'm not sure I understand your problem. If you have nothing to reflect but a dark background, that's what your reflective surfaces are going to reflect. This doesn't seem unusual to me. The one with the rendered background looks better because there's something to reflect.

    Laurie

    This happens even inside a room where there is something to reflect.

    Is the other side of the room (that will be reflected) adequately lit? Or is the light only aimed at the character with the rest of the room dark?

  • AllenArtAllenArt Posts: 7,169
    AllenArt said:

    I'm not sure I understand your problem. If you have nothing to reflect but a dark background, that's what your reflective surfaces are going to reflect. This doesn't seem unusual to me. The one with the rendered background looks better because there's something to reflect (other than a plain dark background).

    Laurie

    Ok nevermind. You were right. The last time I put her in a room, it was open on one side, and I must have caught the lack of reflection from that side.

    Gotcha ;).

    I was thinking I was missing your point somehow. LOL

    Laurie

  • ImagoImago Posts: 5,246

    Any idea of when this beta will become a General Release? I need the fixes but I don't trust betas.

  • Imago said:

    Any idea of when this beta will become a General Release? I need the fixes but I don't trust betas.

    No timescale, but you can run this version alongside the Reneral Release.

  • The beta "highlights" list is much shorter today...  :-)

  • The beta "highlights" list is much shorter today...  :-)

    Well, it is only five builds.

  • barbultbarbult Posts: 24,755

    4.11.0.196 changed the way primitives are created, so they are created with the surface shader appropriate for the active render engine. That was great! I would like to see surfaces created with the Geometry Editor tool treated the same way, i.e. the surface should use the default shader for the active render engine. So, when using Iray, the created surface would use Iray Uber instead of Daz Studio Default shader. I submitted this request as a help request.

  • VisuimagVisuimag Posts: 570

    The issue with mouse movement remains for me. So, I cannot upgrade until that is figured out. Doesn't happen on 4.10, but has happened on all of the 4.11 Betas.

  • You guys wanna see a magic trick ? laugh

    Left click on any view icon in the viewport and hold it and then right click at the same time. 

  • barbultbarbult Posts: 24,755

    You guys wanna see a magic trick ? laugh

    Left click on any view icon in the viewport and hold it and then right click at the same time. 

    What is a "view icon"?

  • MollytabbyMollytabby Posts: 1,163

    Has anyone been able to get pwToon to work in the beta version? I've tried with the last couple of updates but without success. I had a quick try with Visual Style Shader and this did seem to apply to the surfaces. 

    Also, I had an issue with trying to shut down the new beta version today. It refused to close and I had to do a hard shut down. I'm using the Mac version. 

  • deeleelaw57deeleelaw57 Posts: 1,478
    edited October 2018

    Currently I am having an issue with DS 4.10. When I start 4.10 it gets as far as loading dforce and crashes. I submitted a bug report. With tech supports work load I don't know how long a reply will be in coming so I am going to download 4.11.0.236.

    When I looked at the instillation procedure on the promo page it shows to load DS public build and scene builder public build. Here is a list of what I have in DIM.

    DAZ Studio 4.11 (Win 64-bit) Public Build +Beta+

    Scene Builder for DAZ Studio

    GoZ for DAZ Studio 4.11+ (Win 64-bit) Public Build +Beta+

    Photoshop 3D Bridge for DAZ Studio 4.11+ (Win 64-bit) Public Build +Beta+

    PostgreSQL CMS (Win 64-bit) Public Build +Beta+

    PostgreSQL CMS From Valentina CMS Conversion Public Build +Beta+

    My questions: Scene Builder is not a public build, should I still load it. I have these other four public builds and I do not know if loading them is necessary or required. I do not have Z-Brush or Photoshop and my current SQL works fine except for the occasional hiccup.

    Any help or advice would be appreciated.

    Post edited by deeleelaw57 on
  • deeleelaw57:
    If you don't have  Z-Brush or Photoshop you do NOT need to load those link plugins. You only need one copy of PostgreSQL CMS even when you have both standard and Beta versions of DAZ Studio. So you can ignore the extra version.
    PostgreSQL CMS From Valentina CMS Conversion is only necessary if you have not converted from the old Valentina database to the PostgreSQL CMS. Which it seems you have already been done, so disregard it.
    If you use Scene Builder, there may be some upgrade for new features such as dForce. Otherwise you can ignore it.
    Hope that helps.

     

  • deeleelaw57deeleelaw57 Posts: 1,478

    RainbowArtist, thank you very much. I do not use Scene Builder but may download it for potential upgrades to new features as you stated.

  • evilded777evilded777 Posts: 2,465
    edited October 2018

    Why, with the latest Beta, am I rendering a simple scene on my CPU and not my TitanX?

    Post edited by evilded777 on
  • Why, with the latest Beta, am I rendering a simply scene on my CPU and not my TitanX?

    Is the TitanX available as a device on the Advanced tab in Iray Render Settings?

  • evilded777evilded777 Posts: 2,465
    edited October 2018

    Why, with the latest Beta, am I rendering a simply scene on my CPU and not my TitanX?

    Is the TitanX available as a device on the Advanced tab in Iray Render Settings?

    Yes and it is the only thing selected. It renders once, totally black... then falls back to CPU only. Upgraded drivers, same result.

    Post edited by evilded777 on
  • nicsttnicstt Posts: 11,715

    I've noticed that renders in beta take twice as long as 4.10; I know beta can add an additional cost, but doubling rendering times is surprising.

    4.10 - Rendering Time: 7 minutes 25.29 seconds

    Beta (4.11.0.236) Rendering Time: 14 minutes 36.38 seconds

    I've been eye-balling the renders to see if a lower convergence on beta would be comparable, but it isn't obviously so.

  • surodysurody Posts: 261
    edited October 2018

    I wonder why my images are getting rendered much more edgy in the beta version compared to the release version. It looks like someone turned off antialiasing. Does anybody know why? Did they add some new feature which is turned off as standard?

    Post edited by surody on
  • surody said:

    I wonder why my images are getting rendered much more edgy in the beta version compared to the release version. It looks like someone turned off antialiasing. Does anybody know why? Did they add some new feature which is turned off as standard?

    Assuming you are opening your scenes, not merging them, check Edit>Preferences>Scene that DS beta is not set to ignore render settings on load.

  • surodysurody Posts: 261
    surody said:

    I wonder why my images are getting rendered much more edgy in the beta version compared to the release version. It looks like someone turned off antialiasing. Does anybody know why? Did they add some new feature which is turned off as standard?

    Assuming you are opening your scenes, not merging them, check Edit>Preferences>Scene that DS beta is not set to ignore render settings on load.

    I transfered a 4.10 created scene to the 4.11 beta build. On the release version it looks normal but it looks slightly weird on the beta version.

  • barbultbarbult Posts: 24,755

    There was a change to the Iray surfaces to set a new entry "Invert Tanssmission Normal" to On by default. You could try turning that Off and see it it makes a difference. Without seeing your renders, it is hard to guess what the cause is.

  • stitchstitch Posts: 10

    Beta is still slower for me on a 1080ti. At first it looked like it was going faster. Don't know what happened.

    4.10

    optix: 15 minutes 19.1 seconds, 8.7GB vram

    no optix: 25 minutes 15.59 seconds, 7.2GB vram

    4.11

    optix: 26 minutes 30.39 seconds, 9.5GB vram

    no optix: didn't bother

     

    Specs: 16GB ram, i7-2600K, evga 1080ti sc2 1670MHz boost

     

  • ChoholeChohole Posts: 33,604
    edited October 2018
    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_10_0_123
    @ 4.10.0.36 = NVIDIA Iray 2017.0.1 (287000.7672)
    ---
    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log
    @ 4.11.0.47 = NVIDIA Iray 2017.1.2 (296300.3713)
    @ 4.11.0.105 = NVIDIA Iray 2017.1.4 (296300.6298)
    @ 4.11.0.161 = NVIDIA Iray 2018.0.1 (302800.349
    https://www.daz3d.com/forums/discussion/comment/3794316/#Comment_3794316
    A lot has changed. Things that were not working, or were working incorrectly, were fixed. Functionality that did not exist, added. 
    Post edited by Chohole on
  • SlartibartfastSlartibartfast Posts: 40
    edited October 2018

    Before I start submitting a support ticket, is anyone else experiencing complete system freezes during some renders in the beta with one of the new RTX cards? I got an RTX 2080 Ti this week which reliably freezes my system on certain renders, requiring a hard reboot. I've put the card through 3DMark and games without issues, so I suspect the problem is in the Daz beta. Since I haven't been following all the conversations about this topic, I'd just like to hear if I'm alone in this or not.

    Edit: It appears I have a faulty GPU. I'll be getting it replaced.

    Post edited by Slartibartfast on
  • nonesuch00nonesuch00 Posts: 18,293
    edited October 2018

    I am having trouble that in DS Public Beta 4.11.0.236 sometimes the mouse pointer disappears. It reappears only when I move the mouse pointer outside of DAZ Studio focus to elsewhere on the desktop.

    Nevermind, I had some weight sitting my my bamboo tablet! blush

    Post edited by nonesuch00 on
This discussion has been closed.