Daz Studio Pro BETA - version 4.11.0.335! (*UPDATED*)
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Same problem for me.
No 4.11 Public Build Beta files showing in DIM
:(
The lack of the application files is being investigated.
I also had the problem with the beta not showing up in install manager and fixed it by downloading the zip file manually from my product library web page (you need to purchase the beta for free first), placing the ZIP it in C:\Users\Public\Documents\DAZ 3D\InstallManager\Downloads, and then it showed up in install manager and installed fine.
Hello all folks
exactly same problem here.
It happens with "Fundamental poses for Stephanie 8" product.
it does not happen with "FG loft bath poses for Genesis 8 Female" product.
I think that's the usual behaviour - it controls which lights are saved to the preset, but the saved preset works like any other. You can hold down cmd/ctrl when loading the light set and it will give a dialogue in which you can choose not to replace lights; you should be able to set a preferred option and have it apply by holding down shift when loading the preset but that hasn't been working for a while (I haven't checked in this version, though).
I have some preliminary feedback for the beta after a couple of hours of playing around.
On the plus side, 4.11 seems to fix three things that I found less than pleasant about Daz Studio, namely:
Also, I haven't seen a single crash with 4.11 beta yet. That's great for beta code!
On the not-so-good side, I can confirm what @nothingmore said that loading a scene has become two to three times slower. Not sure what's going on there. The progress dialog looks different now, it seems to try to do several things at once instead of sequentially as in 4.10, but it's definitely slower.
Then I tested a few other things and found no differences:
TL;DR: I really like the snappier viewport in Iray mode, and the faster "preparing scene" phase, and very much the jerky mouse fix. So, I might use Iray in the viewport more often now!
If the slooooow scene loading could be fixed though, that would be much appreciated!
There was an issue with the server, the application files should now be available in DIM.
As a temporarily work around for the time being, leave Limits On for poses if needed.
I managed to install.
I just tossed a character with some fitting on it, and... my first impression on Titan V: Post denoiser generates ascii art! :S
A couple passes seems ok then it immediately turns into ascii art (don't worry, no light problem or etc...)
I also notice that this process is extremely slow for the resolution I give.
Edit: Second picture is the same scene without denoiser. I feel like this also took *too much time* for this card. (Only titan v selected, photoreal)
Is there any other info on this Denoiser thing?
Thanks Doc, the files have showed up in DIM. Downloading now...
I have noticed that the denoiser seems to have some issues with rendering to canvas. When I have canvases setup it will change the look of hair and skin and have black dots that shift around (they will disappear and move about while calculating it seems with canvases on but the issue with the hair seems to not change and if you end the render the dots will be in final image). Without using canvases the denoiser seems to have no such issue. I have tried the renders both at the default start at 8 iterations and also 20 to make sure that it was indeed once the denoiser kicks in that it happens. I have also tried a few different scenes. I am still messing with this to see if I can find out more and will post some images soon to properly illustrate. Was just curious if anyone else has experienced this issue yet.
Here is WITH canvases ON right before the 20 iteration mark where the denoiser will pickup (grainy like this with or without canvases before denoiser):
Here is right after the denoiser kicks on WITH canvases ON (Notice black squares on the nose, these will disappear on this image after about 40 more iterations but on some other scenes they don't seem to disappear but keep moving around. Also the hair is not as much of a change in this picture likely because it is so dark but you can see the skin texture looks different than the one below with no canvas enabled):
Here is NO canvas after denoiser kicks in (Notice skin texture is very smooth compared to one above and no black dots):
Here is another scene with this one being canvases ON and right after denoiser kicks in (also let this run for almost 400 iterations but it stayed looking very close to this with the black dots):
Here is canvases set to OFF with denoiser just kicked in (let this run over 150 iterations and kept getting better):
Not sure what you are seeing, but in geenral the image does need to be somewhat converged - howmush depends on how much fine detail there is. One of the first things I tried was the PC Deco Interior set with the heaters, and I had to set the denoiser threshold fairly high to stop it from decising the grille was noise and blurring it out.
This problem has something to do with felxions, if you turn them off it works. It looks like some poses have weird numbers for the shin, values, if you set it to 0 it will work,
Denoiser definetly does not like something about canvases. The difference seems staggering with the denoiser...I could almost say I can render in a fraction of the time with it (I need to compare some renders), but... without canvases this is a non-starter.
Yeah, it renders so fast but with canvases on it definately seems to be an issue. I primarily use canvases as well so hopefully the root cause is able to be easily identified and resolved by release.
Wow...I've gone back and tested several scenes now without canvases and denoiser on and my goodness they render so freaking fast. Scenes that took over an hour to render are looking excellent once denoiser sets in, again without canvases, in under 5minutes in most cases. If this gets working with canvases I will be very happy. If not I will use this build for non-canvas work and the other version for canvases.
Here is what I mean; This is a result of immediate switch during rendering. In all scenes, crowded or not, this grills are the result. Shape of the grills and the colors can vary, but it is always like this. Am I doing something wrong ?(I tried to increase iterations before it kicks in, doesn't matter)
What GPU are you using?
AMD FX-8350
Radeon R9200x 2GB GPU
32GB Ram
dforce kernels compiled fine for the last beta and the release version works just fine.
edit:
OpenCL™ Version 24.20.12019.1010
GPU driver:Driver Packaging Version 18.20.19.01-180711a-330897E-RadeonSoftwareAdrenalin
Nvidia Titan V 12GB, latest driver.
When I look at the logs, there is nothing wrong also. It says:
2018-07-17 23:45:54.143 Iray INFO - module:category(POST:RENDER): 1.0 POST rend info : Postprocessing denoiser is enabled
2018-07-17 23:45:54.145 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Updating geometry.
2018-07-17 23:45:54.171 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Using OptiX Prime ray tracing (5.0.1).
2018-07-17 23:45:54.173 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Importing scene graph.
2018-07-17 23:45:54.173 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Importing geometry for motion time 0
2018-07-17 23:45:54.433 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Geometry import (1 object with 1153k triangles, 1 instance yielding 1153k triangles) took 0.260785
2018-07-17 23:45:54.433 Iray INFO - module:category(IRAY:RENDER): 1.0 IRAY rend info : Updating materials.
That's it. No errors, nothing. Whenever it kicks in, this is the result. Tried various settings and combinations (from default to heavily modified, always the same.) Tried with optix off also... No change.
Do fine details that get...umm... blurred over by the denoiser ever resolve? Or are they just gone?
It suddenly becomes like a grill as in the pictures (as soon as it kicks in). No progression or whatsoever. It continues to converge tough and finishes behind the scenes. The result picture is either shady or in grills. If I turn the denoiser OFF in realtime (while rendering), picture appears again and it continues to converge...
I've noticed a good amount of detail come back as I let it run, however hair seems to suffer the most in my scenes. I am still testing this but so far trying to test after 100/200/300 iterations with various scenes after the denoiser has applied it's 'painterly' effect on the image.
Ive noticed that this Beta version seems to be holding onto memory like a couple of current release versions ago did, causing me to have to close Daz to release the memory as simply clearing the scene does not do this.
Open the Simulation Settings pane, and click on the Advanced tab. Is your card listed as the OpenCL device?
I had that issue in 4.10 as well. Are you using the Bend Fixing (Zev0) Poses?
Also, I have a slight issue with Mouse turning. Rotating Left is fine, but roatating Right feels, at times, considerably slower. Like it's being held back or 'strained'. I may be the only one to experience this, but I figured I'd throw it out there.
Edit: Yeah, moving the mouse to the Right (rotate and up/down) is bugged. In both Iray Preview and Texture Modes. It's mainly noticeable when I try to move in that direction in fast motions.
No, this problem is due to bad data, it's trying to flex the thigh muscle with a value of -1000 or something close to that. 4.10 corrected the value for flex, 4.11 does not or has a bug and introduces the bad data.
I think they are gone, the default value of 8 is pretty much useless. I bump it up to at least 100 or untill most details resolve to my satisfaction,
Rendering a full, heavy scene with StoneMason's pond file with a chromatic aberration cam, specular rendering, and all the pixel filters enabled, it's at 1674 iterations 37% going on 17 minutes @ 1440x1440p And my GPU does not slow my system down in spite of it running at 90-100% @ 53-55c!
I had that same issue in 4.10, so it was not corrected. Now as to what the cause is, I don't know, but it persisted before 4.11.
Getting some wonderful results with the Denoiser and volumetric lighting! Good for architectural scenes too, but I noticed lost detail on some clothing textures.
Does anyone know why the Denoiser has seperate buttons for "denoiser available" and for "denoiser on"?