Focus, damn you! FOCUS!
![ghastlycomic](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/472/nC594D96CC789.jpg)
Argh! I just can't seem to focus on anything long enough lately. I start making something then I learn a new technique while making it which inspires an idea for a new creation so I abandon what I was working on to explore the new creation, which ends up teaching me a new technique which inspires another new idea and so on and so on and so on.
I'm really going to have to sit down and go through my WIP folder one by one and say "no moving on until I FINISH this project" and get them all done in a sequential order.
Comments
edited and removed by user
...me three.
I think right now learning the new techniques is the most important for me so I'm not killing myself over not getting things done. This way I suppose then I do get things done and out there they'll be done properly.
I just learned about Joint Control Morphs the other day and now I wish I had learned about them before I made a lot of my full body morphs.
...I've mainly been messing around with UE and surfacing/texturing.
Need to get back on track learning the basics of modelling so I can eventually start making items that are more specific to my storylines. I have Marvelous Designer and have seen some really nice work come out of it. I really wish someone, anyone, would create a bridge utility between it and Daz Studio as it has an "open" cloth dynamics system and (at least from my perspective) is more intuitive than using a standard modelling application for the task.
Raises hand. o/
Guilty.
Lately I've been using DS when helping others on the forums rather than actually creating anything. Hopefully I'll get back to things once I just start using V4 more. There are a lot more things that fit my interests made for V4 than for Genesis. I also have Poser now, so I'm learning that, too. Nothing will be out of my grasp, which should spark more creativity.
...oh, and entering challenges as that is about the only way I can afford new toys these days.
Arrrgh!! Why'd you show me Marvelous Designer?
Everything I was working on... to the back burner. I got me a new toy to learn.
I so understand this. I seem to buy more stuff and not ever use it although I am making some progress lately with my Big Foot series.
Keep trying!
My interest in creating renders is practically zip as I mostly use it for creating mock ups for 2D illustrations in which case just a basic unclothed genesis figure and some primitives to represent props and set pieces and some lights are all I need. But I have to say I love making things. It's a very mindful process and great way to take your head away from other problems. It's also nice to be able to give the stuff I make away and know that other people are being creative with it.
I hope that when Marvelous Designer is out of the Beta stage the final product won't be that expensive because after playing with it for only a few minutes I can see it would be an awesome way to create clothing items. Seeing as it seems to be aiming at a professional market I'm not too hopeful about the price. Oh well, give it a few years and there will likely be some open source software that does the same thing.
OMG! That Marvelous Designer program is amazing. A little buggy still and the interface is certainly not intuitive but the tutorial videos on the site are pretty good (the ones on YouTube suck though). It'll really be something once they have it working with a quad mesh. I haven't tried converting the mesh to quads with meshlab yet so maybe I'll give that a try. I love that it automatically creates the UVs from your patterns.
Since the beta only works until August 15th I'm going to put all my other WIPs on hold and focus on making the most of this one.
Oh please, oh please don't be stupidly expensive when you're released!
...sowwy.
Purchased the Personal licence when it was first released. Played a bit but my old 32 bit system was way slow when it came to running the cloth simulations. Have the latest upgrade and now running the 64 bit version. I like it because it approaches the task from the POV of someone who actually sews and makes RL clothes/costumes rather than pushing verticies and polys around in a modelling app.
I had trouble focusing on all my products that I "should" get done.....so I started on something new LOL
ok...so maybe that doesnt "help" the situation ;)
I wish I could focus on the 14 days left of 3ds Max!
keep doing stuff then going back to my fav 3D apps and doing so much easier and quicker
must admit not finding Max hard but not anything so far I can do out of the box any easier than in other apps.
no doubt the advanced stuff would rock but I will never get to try any of it at this rate.
...ahh you must have the Version 3 Beta.
As I remember, the Personal Licence (not for commercial use) was 199$, the Enterprise Licence (which allowed for creation of commercial content) was 699$
Posted this in my Art Studio thread as a follow up to Marvelous Designer (noted this thread over in mine.)
Interesting tutorial:
http://www.wtv3d.org/t19792-marvelous-designer-tutorial-how-to-model-the-3d-clothing-quick-easy-by-lookbooktelevision
The rest of them from that site is here:
http://www.wtv3d.org/f5-marvelous-designer-tutorials
Hey ghastlycomic...
Saw you over at the MD forums, and I answered a couple of your posts.
Like you, I am a 2D illustrator (illustrations, graphic novels), and use all this 3D software to create drawings from.
Marvelous Designer is great to help you illustrate realistic folds in clothing where otherwise without live models, or photo references, one would just be guessing. Now you can create your own clothed "photo references" that you can draw from.
I hope MD3 will be a reasonable price, so you may pick it up after the trial. I think I am going to wait awhile. MD2 works great, and they did promise us one last release that will include quads (which we have been waiting for over two years now).
Here are some quick pics of a current WIP I am working on in MD2. I still have a lot of work to do... It started life beta testing in MD3, but quickly grew too cumbersome for my crappy single core/2G RAM laptop, so I moved the project over to MD2 on my quad-core/6G RAM workbox (which can barely handle the sims). I would try MD3 on my workbox, but CLO3D refuses to send me an offline activation key, and I am tired of going round in circles with their incompetence over there.