Atmospheric Effects Cameras
![Rifful](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/565/n53C4A206418A.png)
Does this still work with DS 4.6? I tried using it not long ago and I kept getting errors when I would use one of the cameras, so I figured it was broke. Then I see it's on sale, with LDP, so I'm wondering if it's just me? The product page says it's compatible with Daz Studio (no version number). Even more curious is that it doesn't DL with DIM. There's a manual DL only.
If it no longer works with DS 4.6, then you should say so on the product page (and it shouldn't be listed in a front page sale- thats just misleading). If it does, then it should DL with DIM.
Comments
It works for me. I don't find it particularly well documented, but I can use it with DS 4.6
Works fine for me (just tested a fog camera and no problems)
Interesting, they're DSA files but still load fine in DS 4.6, which I thought had to be DUF files now - never realised some DSA's still work.
Yes it still works in DS4.6 and you will still get one error message that is noted in the readme but does not effect rendering.
No-one (I think) ever said .dsa files won't work in D|S4.6 — but many features of 4.6 will not work in a .dsa file, only saving something as a .duf will let these new features work when you try to load the file. Something that doesn't use these new features doesn't have to be a .duf file.
...I use it quite regularly in 4.6 as I learned how to tweak the settings for my needs. Never had an error message pop up.
Never had the error message show up in the render time window...well that is very strange indeed as everyone I know that has this gets it.
No-one (I think) ever said .dsa files won't work in D|S4.6 — but many features of 4.6 will not work in a .dsa file, only saving something as a .duf will let these new features work when you try to load the file. Something that doesn't use these new features doesn't have to be a .duf file.Some product texture DSA's don't work at all in 4.6, not that it's a big deal for me.
Oh, forgot to say, never get any error message with these cameras in 4.6 either
DS4.6 using the Volume camera
That error comes from the part of the shader that produces the Viginette effect (which I don't use)
you can also remove that from the shader network, and Just have the volume stuff in the camera.
It has no adverse effect in the render so I just leave it and to be honest a warning like this is not much to worry about anyway.
True, but I tend to dive into the shader mixer a lot and test various surface shaders under different lighting conditions including the volume camera, so for me being able to eliminate that particular error is handy.
Yeah but you are cleaver but thank you for the tip anyway much appreciated.
oh you're quite welcome.
...I get that sometimes when I'm not using the Atmospheric cameras. As long as it's only severity 1 it's just a warning and not a true error and as Szark mentions it has no adverse effect on the render. Not into hacking stuff just to get rid of messages like that which might end up breaking something else more important (you know the old programming adage: "fix this and break that").
Don't really use the shader mixer (still have to figure that out and right now learning how to work with SSS).
...besides a lot of what I see in those messages is just "Geek" to me and makes no sense.
Update. Went through the documentation and it specifically mentions about the 3Delight error occurring.and that it is apparently a Daz Studio internal error.
...so as mentioned, above, was reading though the documentation and came across a very lovely image using fog as a light haze with a clear blue sky. What I'm wondering is what are the settings used to create this? Can it be done in a single render pass or does it require compositing? When I try this with a sky background it comes out too grey.
There is also a "hidden" slider called "Fog Multiplier". This seems to alter the density somewhat (if the parameters are changed as it is fixed at 25 by default). Any clues as to what this actually does?
Sorry for resurrecting an old thread (I know some forums aren't keen on that) but I've wondered what settings were used on the castle image in the documentation also. Anyone know at all?