Atmospheric Effects Cameras

RiffulRifful Posts: 0
edited December 1969 in The Commons

Does this still work with DS 4.6? I tried using it not long ago and I kept getting errors when I would use one of the cameras, so I figured it was broke. Then I see it's on sale, with LDP, so I'm wondering if it's just me? The product page says it's compatible with Daz Studio (no version number). Even more curious is that it doesn't DL with DIM. There's a manual DL only.

If it no longer works with DS 4.6, then you should say so on the product page (and it shouldn't be listed in a front page sale- thats just misleading). If it does, then it should DL with DIM.

Comments

  • Serene NightSerene Night Posts: 17,672
    edited December 1969

    It works for me. I don't find it particularly well documented, but I can use it with DS 4.6

  • JabbaJabba Posts: 1,460
    edited December 1969

    Works fine for me (just tested a fog camera and no problems)

    Interesting, they're DSA files but still load fine in DS 4.6, which I thought had to be DUF files now - never realised some DSA's still work.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Yes it still works in DS4.6 and you will still get one error message that is noted in the readme but does not effect rendering.

  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Jabba101 said:
    Interesting, they're DSA files but still load fine in DS 4.6, which I thought had to be DUF files now - never realised some DSA's still work.

    No-one (I think) ever said .dsa files won't work in D|S4.6 — but many features of 4.6 will not work in a .dsa file, only saving something as a .duf will let these new features work when you try to load the file. Something that doesn't use these new features doesn't have to be a .duf file.
  • kyoto kidkyoto kid Posts: 41,213
    edited December 1969

    ...I use it quite regularly in 4.6 as I learned how to tweak the settings for my needs. Never had an error message pop up.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Never had the error message show up in the render time window...well that is very strange indeed as everyone I know that has this gets it.

  • JabbaJabba Posts: 1,460
    edited December 1969

    Jabba101 said:
    Interesting, they're DSA files but still load fine in DS 4.6, which I thought had to be DUF files now - never realised some DSA's still work.

    No-one (I think) ever said .dsa files won't work in D|S4.6 — but many features of 4.6 will not work in a .dsa file, only saving something as a .duf will let these new features work when you try to load the file. Something that doesn't use these new features doesn't have to be a .duf file.Some product texture DSA's don't work at all in 4.6, not that it's a big deal for me.

    Oh, forgot to say, never get any error message with these cameras in 4.6 either

  • SzarkSzark Posts: 10,634
    edited December 1969

    DS4.6 using the Volume camera

    AOAerror.jpg
    368 x 362 - 91K
  • RarethRareth Posts: 1,462
    edited December 1969

    Szark said:
    DS4.6 using the Volume camera

    That error comes from the part of the shader that produces the Viginette effect (which I don't use)

    you can also remove that from the shader network, and Just have the volume stuff in the camera.

  • SzarkSzark Posts: 10,634
    edited December 1969

    It has no adverse effect in the render so I just leave it and to be honest a warning like this is not much to worry about anyway.

  • RarethRareth Posts: 1,462
    edited December 1969

    Szark said:
    It has no adverse effect in the render so I just leave it and to be honest a warning like this is not much to worry about anyway.

    True, but I tend to dive into the shader mixer a lot and test various surface shaders under different lighting conditions including the volume camera, so for me being able to eliminate that particular error is handy.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Yeah but you are cleaver but thank you for the tip anyway much appreciated.

  • RarethRareth Posts: 1,462
    edited December 1969

    Szark said:
    Yeah but you are cleaver but thank you for the tip anyway much appreciated.

    oh you're quite welcome.

  • kyoto kidkyoto kid Posts: 41,213
    edited August 2013

    ...I get that sometimes when I'm not using the Atmospheric cameras. As long as it's only severity 1 it's just a warning and not a true error and as Szark mentions it has no adverse effect on the render. Not into hacking stuff just to get rid of messages like that which might end up breaking something else more important (you know the old programming adage: "fix this and break that").

    Don't really use the shader mixer (still have to figure that out and right now learning how to work with SSS).

    ...besides a lot of what I see in those messages is just "Geek" to me and makes no sense.

    Update. Went through the documentation and it specifically mentions about the 3Delight error occurring.and that it is apparently a Daz Studio internal error.

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 41,213
    edited December 1969

    ...so as mentioned, above, was reading though the documentation and came across a very lovely image using fog as a light haze with a clear blue sky. What I'm wondering is what are the settings used to create this? Can it be done in a single render pass or does it require compositing? When I try this with a sky background it comes out too grey.

    There is also a "hidden" slider called "Fog Multiplier". This seems to alter the density somewhat (if the parameters are changed as it is fixed at 25 by default). Any clues as to what this actually does?

    fog_camera_castle.jpg
    800 x 290 - 73K
  • Jay Jay_1264499Jay Jay_1264499 Posts: 298
    edited December 1969

    Kyoto Kid said:
    ...so as mentioned, above, was reading though the documentation and came across a very lovely image using fog as a light haze with a clear blue sky. What I'm wondering is what are the settings used to create this? Can it be done in a single render pass or does it require compositing? When I try this with a sky background it comes out too grey.

    There is also a "hidden" slider called "Fog Multiplier". This seems to alter the density somewhat (if the parameters are changed as it is fixed at 25 by default). Any clues as to what this actually does?

    Sorry for resurrecting an old thread (I know some forums aren't keen on that) but I've wondered what settings were used on the castle image in the documentation also. Anyone know at all?

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