Joe Quick-Great Greymalkin Robot UV Map Help
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This RObot is pure awesome! There are plenty of UV maps to tweak. BUt that's sort of the problem. It's broken into over 100 surfaces it seems. I've eported it for animation and in busy scenes it seems to slow the scenes down considerably. I have to beleive it's because it has so many material zones. Is there an easy way to combine the 100 or more UV maps to just a handful of UV maps? I'm guessing texture atlas would be the way to go? What is the least labor intensive way to tackly this? An help would be greatly appreciated. Thanks!
Comments
Are they actually separate maps, or separate materials that can use the same maps (and settings)? If the latter, you could use the Geoemtry Editor tool to select several surfaces and consolidate them into one.
It's a little bit of both. I took it into Hex (which I don't konw all that well). There's only one group per se. However there are a ton of UV maps and there are also a lot of shader surfaces. I take it into iclone for animation and there are about 100 different materials. So I think I'm fighting a bunch of surfaces and maps. It didn't look like the maps totally matched the surfaces. Is it possible that a map coveres several surfaces? Forgive since I'm super new at this. I can use iclone like a champ but I'm lost when it comes to Daz. Sounds like I can use the geometrey tool and consolidate everythign into one big group. Then use Texture atlas to consolidate the UV's into one big map?
Yes, it is quite possible that several surfaces will be set up to use different areas of a single map, though that does usually indicate that theya re expected to need different settings (things like how glossy they are will vary).