I got it because of a tree Complaint Thread

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  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    In between work this week, I have been designing and creating a tactical flashlight, but this is not your standard flashlight. I hoped to add features that in the real world are typically separate or in another form altogether. It has all your normal light functions such as: High beam, Low Beam and High Beam Strobe, but it to also features Laser light and High power UV light (The UV light requiring filters for alternate wavelengths. Its function is intended to detect Bodily fluids as well as UV Ink (UV Tattoos) and UV Watermarks (Security features on Identification documents, Currency notes and Bank/credit Cards)). In addition to its specs, the design has weapon mounting in mind. Overall, it’s designed to be used by military/police (In fiction).

    Modes (UV Light, High Beam, Low Beam and Laser) are set via a rotating dial. Strobe is activated with the button below the Mode Dial and the activation button is at the end of the flashlight.

    This was originally my first Daz prop, I made a low polly version initially, then got sidetracked with many other projects and it was vaulted lol This is a compiled image of my shader/textured test renders, also was curious about lighting.

    Did I mention I love torches... seriously its up there with stationary... I have to remind myself constantly that I don't need one (I have 6) XD

    ECFlashlight_ShaderTest.png
    1497 x 1423 - 2M
  • RarethRareth Posts: 1,462
    edited December 1969

    Spyro said:
    In between work this week, I have been designing and creating a tactical flashlight, but this is not your standard flashlight. I hoped to add features that in the real world are typically separate or in another form altogether. It has all your normal light functions such as: High beam, Low Beam and High Beam Strobe, but it to also features Laser light and High power UV light (The UV light requiring filters for alternate wavelengths. Its function is intended to detect Bodily fluids as well as UV Ink (UV Tattoos) and UV Watermarks (Security features on Identification documents, Currency notes and Bank/credit Cards)). In addition to its specs, the design has weapon mounting in mind. Overall, it’s designed to be used by military/police (In fiction).

    Modes (UV Light, High Beam, Low Beam and Laser) are set via a rotating dial. Strobe is activated with the button below the Mode Dial and the activation button is at the end of the flashlight.

    This was originally my first Daz prop, I made a low polly version initially, then got sidetracked with many other projects and it was vaulted lol This is a compiled image of my shader/textured test renders, also was curious about lighting.

    Did I mention I love torches... seriously its up there with stationary... I have to remind myself constantly that I don't need one (I have 6) XD

    Very nice, good clean design, looks very functional.

  • JaderailJaderail Posts: 0
    edited December 1969

    Spyro said:
    This was originally my first Daz prop, I made a low polly version initially, then got sidetracked with many other projects and it was vaulted lol This is a compiled image of my shader/textured test renders, also was curious about lighting.

    Did I mention I love torches... seriously its up there with stationary... I have to remind myself constantly that I don't need one (I have 6) XD

    Wonderful work there, the texturing looks great.
  • WoolyloachWoolyloach Posts: 0
    edited December 1969

    Spyro said:
    In between work this week, I have been designing and creating a tactical flashlight, but this is not your standard flashlight. I hoped to add features that in the real world are typically separate or in another form altogether. It has all your normal light functions such as: High beam, Low Beam and High Beam Strobe, but it to also features Laser light and High power UV light (The UV light requiring filters for alternate wavelengths. Its function is intended to detect Bodily fluids as well as UV Ink (UV Tattoos) and UV Watermarks (Security features on Identification documents, Currency notes and Bank/credit Cards)). In addition to its specs, the design has weapon mounting in mind. Overall, it’s designed to be used by military/police (In fiction).

    Modes (UV Light, High Beam, Low Beam and Laser) are set via a rotating dial. Strobe is activated with the button below the Mode Dial and the activation button is at the end of the flashlight.

    This was originally my first Daz prop, I made a low polly version initially, then got sidetracked with many other projects and it was vaulted lol This is a compiled image of my shader/textured test renders, also was curious about lighting.

    Did I mention I love torches... seriously its up there with stationary... I have to remind myself constantly that I don't need one (I have 6) XD

    Nice job - looks great! :coolsmile:

  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    Thanks guys! :cheese:

    I think I know UV mapping cylindrical shapes off by heart now LOL and the textures are 100% CGI, lots of layers and heaps of vector shapes and noise

  • WoolyloachWoolyloach Posts: 0
    edited December 1969

    So far the fog cam is unpredictable - some render no haze, some renders - almost all black. I'm not sure it's agreeing with ,y lights, that's the next thing to check. Meh. Gives me something to do tonight. :-S

  • WoolyloachWoolyloach Posts: 0
    edited December 1969

    Error Message: Unable to receive your submission at this time

    WTF?!?!?!?!??!?! :snake:

    I had to log out and back in to post!!! :snake:

    This cloud stuff blows pustulent, necrotic, oozing zombie goats!!!!!

    Whew.. feel better now. :cheese:

  • ps1borgps1borg Posts: 12,776
    edited December 1969

    Morning. Cool under a glowy grey sky, wintery fingers of light creeping luminous and shining into every dark crevice outside my window :)

  • ps1borgps1borg Posts: 12,776
    edited December 1969

    Error Message: Unable to receive your submission at this time

    WTF?!?!?!?!??!?! :snake:

    I had to log out and back in to post!!! :snake:

    This cloud stuff blows pustulent, necrotic, oozing zombie goats!!!!!

    Whew.. feel better now. :cheese:

    whoa Zombie Goats, there's something to run from :lol:

  • ps1borgps1borg Posts: 12,776
    edited December 1969

    Spyro said:
    In between work this week, I have been designing and creating a tactical flashlight, but this is not your standard flashlight. I hoped to add features that in the real world are typically separate or in another form altogether. It has all your normal light functions such as: High beam, Low Beam and High Beam Strobe, but it to also features Laser light and High power UV light (The UV light requiring filters for alternate wavelengths. Its function is intended to detect Bodily fluids as well as UV Ink (UV Tattoos) and UV Watermarks (Security features on Identification documents, Currency notes and Bank/credit Cards)). In addition to its specs, the design has weapon mounting in mind. Overall, it’s designed to be used by military/police (In fiction).

    Modes (UV Light, High Beam, Low Beam and Laser) are set via a rotating dial. Strobe is activated with the button below the Mode Dial and the activation button is at the end of the flashlight.

    This was originally my first Daz prop, I made a low polly version initially, then got sidetracked with many other projects and it was vaulted lol This is a compiled image of my shader/textured test renders, also was curious about lighting.

    Did I mention I love torches... seriously its up there with stationary... I have to remind myself constantly that I don't need one (I have 6) XD

    It haz the shinning :)

  • ps1borgps1borg Posts: 12,776
    edited December 1969

    So far the fog cam is unpredictable - some render no haze, some renders - almost all black. I'm not sure it's agreeing with ,y lights, that's the next thing to check. Meh. Gives me something to do tonight. :-S

    keep camera out of the fog bounds, fog won't render with the camera inside it :)

  • ps1borgps1borg Posts: 12,776
    edited December 1969

    He has a tardis on his desk


    i should prolly try not to use this thread and forum as a crutch for lonsomesness.

    i have an office plant, named Luissa, she seems to perk her leaves when i talk to her.

    *hugs*

  • RarethRareth Posts: 1,462
    edited December 1969

    ps1borg said:
    So far the fog cam is unpredictable - some render no haze, some renders - almost all black. I'm not sure it's agreeing with ,y lights, that's the next thing to check. Meh. Gives me something to do tonight. :-S

    keep camera out of the fog bounds, fog won't render with the camera inside it :)

    wrong kind of Fog, these are the Atmospheric Effects cameras from Age of Armor, they create the fog effect at render time.

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    Spyro said:
    In between work this week, I have been designing and creating a tactical flashlight, but this is not your standard flashlight. I hoped to add features that in the real world are typically separate or in another form altogether. It has all your normal light functions such as: High beam, Low Beam and High Beam Strobe, but it to also features Laser light and High power UV light (The UV light requiring filters for alternate wavelengths. Its function is intended to detect Bodily fluids as well as UV Ink (UV Tattoos) and UV Watermarks (Security features on Identification documents, Currency notes and Bank/credit Cards)). In addition to its specs, the design has weapon mounting in mind. Overall, it’s designed to be used by military/police (In fiction).

    Modes (UV Light, High Beam, Low Beam and Laser) are set via a rotating dial. Strobe is activated with the button below the Mode Dial and the activation button is at the end of the flashlight.

    This was originally my first Daz prop, I made a low polly version initially, then got sidetracked with many other projects and it was vaulted lol This is a compiled image of my shader/textured test renders, also was curious about lighting.

    Did I mention I love torches... seriously its up there with stationary... I have to remind myself constantly that I don't need one (I have 6) XD


    ...very nice. Everything a special agent needs.
  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    Error Message: Unable to receive your submission at this time

    WTF?!?!?!?!??!?! :snake:

    I had to log out and back in to post!!! :snake:

    This cloud stuff blows pustulent, necrotic, oozing zombie goats!!!!!

    Whew.. feel better now. :cheese:


    ...no, not, ZOMBIE GOATS!!!!!!!!!!!


    maa-aa-aaahhh...braaaaaaaaaainnnnss...

  • DanaTADanaTA Posts: 13,260
    edited December 1969

    Rareth said:
    Results of experiments with the Gamma Correction and Gamma Slider features of DS4.6

    Looks good, but without the before I can't tell what it changed.

    Dana

  • RarethRareth Posts: 1,462
    edited December 1969

    DanaTA said:
    Rareth said:
    Results of experiments with the Gamma Correction and Gamma Slider features of DS4.6

    Looks good, but without the before I can't tell what it changed.

    Dana

    Discussion in the DAZ Studio software forum here, with pictures
    http://www.daz3d.com/forums/discussion/26773/

    and I have them posted on my Blog in my sig.

  • RarethRareth Posts: 1,462
    edited December 1969

    Kyoto Kid said:
    Error Message: Unable to receive your submission at this time

    WTF?!?!?!?!??!?! :snake:

    I had to log out and back in to post!!! :snake:

    This cloud stuff blows pustulent, necrotic, oozing zombie goats!!!!!

    Whew.. feel better now. :cheese:


    ...no, not, ZOMBIE GOATS!!!!!!!!!!!


    maa-aa-aaahhh...braaaaaaaaaainnnnss...

    Graaaiiinnns Graaaiiinns

  • edited December 1969

    @ Spyro... Very nicely done on the flashlight all the way around, from design on through to final execution.

    I'll take one pocket sized model, one for the glove compartment, a baton sized version and a staffed sized unit with super high beam and a bayonet mounting for defense against the local mountain lion. ;-)

  • ps1borgps1borg Posts: 12,776
    edited December 1969

    Rareth said:
    ps1borg said:
    So far the fog cam is unpredictable - some render no haze, some renders - almost all black. I'm not sure it's agreeing with ,y lights, that's the next thing to check. Meh. Gives me something to do tonight. :-S

    keep camera out of the fog bounds, fog won't render with the camera inside it :)

    wrong kind of Fog, these are the Atmospheric Effects cameras from Age of Armor, they create the fog effect at render time.

    You want a start and end point to get this effect tho

    volumetric_lights.jpg
    800 x 340 - 40K
  • ps1borgps1borg Posts: 12,776
    edited August 2013

    Been looking at the lighting in Underworld and realised they graded a lot of red out of the print leaving it more green than blue, as if it was under water :lol:

    UW.jpg
    220 x 264 - 22K
    Post edited by ps1borg on
  • RarethRareth Posts: 1,462
    edited December 1969

    ps1borg said:
    Rareth said:
    ps1borg said:
    So far the fog cam is unpredictable - some render no haze, some renders - almost all black. I'm not sure it's agreeing with ,y lights, that's the next thing to check. Meh. Gives me something to do tonight. :-S

    keep camera out of the fog bounds, fog won't render with the camera inside it :)

    wrong kind of Fog, these are the Atmospheric Effects cameras from Age of Armor, they create the fog effect at render time.

    You want a start and end point to get this effect tho

    that's the volumetric camera, the fog camera is a tad more basic,

  • DanaTADanaTA Posts: 13,260
    edited December 1969

    Spyro said:
    In between work this week, I have been designing and creating a tactical flashlight, but this is not your standard flashlight. I hoped to add features that in the real world are typically separate or in another form altogether. It has all your normal light functions such as: High beam, Low Beam and High Beam Strobe, but it to also features Laser light and High power UV light (The UV light requiring filters for alternate wavelengths. Its function is intended to detect Bodily fluids as well as UV Ink (UV Tattoos) and UV Watermarks (Security features on Identification documents, Currency notes and Bank/credit Cards)). In addition to its specs, the design has weapon mounting in mind. Overall, it’s designed to be used by military/police (In fiction).

    Modes (UV Light, High Beam, Low Beam and Laser) are set via a rotating dial. Strobe is activated with the button below the Mode Dial and the activation button is at the end of the flashlight.

    This was originally my first Daz prop, I made a low polly version initially, then got sidetracked with many other projects and it was vaulted lol This is a compiled image of my shader/textured test renders, also was curious about lighting.

    Did I mention I love torches... seriously its up there with stationary... I have to remind myself constantly that I don't need one (I have 6) XD

    Nice job! Cool looking. I could see this in a store. (I mean a real one in a real store)

    Dana

  • DanaTADanaTA Posts: 13,260
    edited December 1969

    Error Message: Unable to receive your submission at this time

    WTF?!?!?!?!??!?! :snake:

    I had to log out and back in to post!!! :snake:

    This cloud stuff blows pustulent, necrotic, oozing zombie goats!!!!!

    Whew.. feel better now. :cheese:

    I got that a couple of nights ago and nothing fixed it. I just left it and came back later. A few hours later.

    Dana

  • DanaTADanaTA Posts: 13,260
    edited December 1969

    ps1borg said:
    Morning. Cool under a glowy grey sky, wintery fingers of light creeping luminous and shining into every dark crevice outside my window :)

    Dark now...after midnight. But the day was another beautiful one...clear blue sky. Tomorrow is going to be the last like that. Expecting rain Wednesday night into Thursday morning. Gotta mow the weeds before it rains!

    Dana

  • DanaTADanaTA Posts: 13,260
    edited December 1969

    Rareth said:
    DanaTA said:
    Rareth said:
    Results of experiments with the Gamma Correction and Gamma Slider features of DS4.6

    Looks good, but without the before I can't tell what it changed.

    Dana

    Discussion in the DAZ Studio software forum here, with pictures
    http://www.daz3d.com/forums/discussion/26773/

    and I have them posted on my Blog in my sig.

    Thanks, I see the progression now.


    Dana

  • kyoto kidkyoto kid Posts: 41,205
    edited August 2013

    ...just got back from a neighbourhood picnic. Good noms (for free) good music and just a nice evening to sit in the park for a while after another 90° day.


    Again, Thanks everyone for the comments on my little flutterby queen. That was another pic I had wanted to do for a while. All those flowers really took a toll not only on the rendering resources but also the GPU's memory while setting up. I actually had turn off the background items and garden so I could arrange and pose the flutterby swarm around Leela.

    So if you want to render a big garden, better have the memory to support it as the file size during rendering topped out at about 9.8 GB.

    Post edited by kyoto kid on
  • ps1borgps1borg Posts: 12,776
    edited December 1969

    So gloomy here is an hour before sunset and is dark already :)

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    ...been dark for several hours now here. Sun setting earlier and earlier every night.

    Sitting here watching pixels render. kind of like watching paint dry. Running several tests with different Fog Multiplier levels to see which looks the best. Now on render three with 600 metres depth and a Multiplier level of 110.

    Hoped to upload tonight but think it best to look over the three renders in the morning when I'm not so tired. Fortunately this one takes less than a third of the time to render than the Leela and Flutterbys one did

  • ps1borgps1borg Posts: 12,776
    edited December 1969

    Kyoto Kid said:
    ...been dark for several hours now here. Sun setting earlier and earlier every night.

    Sitting here watching pixels render. kind of like watching paint dry. Running several tests with different Fog Multiplier levels to see which looks the best. Now on render three with 600 metres depth and a Multiplier level of 110.

    Hoped to upload tonight but think it best to look over the three renders in the morning when I'm not so tired. Fortunately this one takes less than a third of the time to render than the Leela and Flutterbys one did

    Cooked Salmon in garlic and basil tonight whoa the Salmon cooked real fast almost burned it, would maybe have been slower to render a Salmon that cook it. Must've been the marinade that tenderised it a tad too much :lol:

This discussion has been closed.